So as we all know this game was heavily inspired by the first movie and to be fair it does capture alot of the greatness.
I do feel that it sorely misses the mark on a few things though.
I feel that Hunting Grounds has evolved and the players/skill levels have settled into their comfort zones since launch last year.
The comfort zone now seems to revolve mostly around open/rushed conflict and zerg tactics on both sides. More akin to open war than a Predator/prey dynamic.
Which to me doesn’t reflect what the original movie was about. Now that could be the intended result given the lore aspect of the game but I feel that the following would have made a much more impressive core mrchanic.
Recapture the Predator/Prey dyanamic.
The FT should be a threat to the Pred when they are working together. Therefore a pred leaping into the midst of a FT should result in a dead pred.
The Pred should be a threat to a single lone fireteam member and especially lethal when striking from stealth. The pred should rely on stealth gameplay, distraction, guerilla hit and run and isolation tactics.
They shouldn’t sound like an elephant stampeding through the jungle. Make them quieter based on body size. Heavy frame=loud. Small frame=quiet to silent.
Chopper cannot be called prior to a certain time thus allowing matches to not be rushed.
Maps should be larger. Missions should not be capable of being rushed, take longer (20 mins?) and should require a more coordinated effort from the fireteam (ie breaching two different areas at same time, turning power off to building whilst others breach, turning 2 keys in two locations etc)
This allows opportunities for the Pred to take advantage of a split FT to secure a kill.
Predator needs more tools/mechanics to actively divide a FT in between these mission objectives.
Perhaps injuring a fireteam member slows them down thus slowing down the rest of the team. The presence of a field medic could perhaps cause this mechanic to be recovered from more quickly.
Maybe a trapped FT member can free themselves but at the expense of more health being lost, whilst this detriment can be mitigated if a fellow FT squadmate frees them.
Give the Predator a tracking mechanic. As in if the pred loses the Fireteam he has to actively follow a trail of prints with an alternate vision mode that will leave you vulnerable as it doesn’t key off of heat signatures. Effectively making you blind to the presence of FT if they are nearer than you thought whilst tracking. Vision modes have a cooldown upon switching. So when swapping to a certain vision mode you can’t swap back until after a few seconds (5, 10?)
Target Iso could be reworked with the vision mode sound perk so as to key off of sound and not colored magic marker spheres.
Mudding no longer obstructs Target Iso however a silent FT can avoid it’s detection. Mud only affects thermal. This way if a FT succeeds in playing stealthily then the Pred must fall back to active tracking in alternate vision mode.
Anyways these were just a few thoughts I’ve been having regarding what the game could have been like. Let me know what you think. Just bored here.