1. Cloak
To put it bluntly, the cloak is absolutely useless. It does not blend you into your surroundings which completely inhibits all aspects of stealth traversal, ambushes, surprises and most importantly swift escapes that leave no trace
The fireteam should not be able to chase the predator down like a dog, which happens a lot because he cant hide from them. The predator should be able to disappear like a ghost and re position himself for his next attack
Truth is, the cloak as it is now makes you even MORE visible, and the main reason for this is that it doesnât reflect light at a 180 degree angle relative to the viewers perspective (which would make him see through)
Instead, it reflects light from different angles⌠and if that angle happens to be upwards towards the sky for example, then the predator gets lit up like a Xmas tree
So in closing the optic camo needs a buff, whether this be done across the board OR a feature thats tied into the perk system ie âenhanced camouflageâ
Will say though iâm not a fan of the latter
2. Plasma Caster
One of predators greatest weapons, and yet doesnât feel like it in your game (when fighting players)
Youâve taken away its power and tracking capabilities⌠and sure I understand why, its a balance aspect, but you have gone about it the wrong way
Auto tracking doesnât have to mean auto kill
Here is my balance formula for the plasma caster:
- The weapon auto tracks 100%
- Has a 80% chance to HIT its target
- Shots that HIT have a 50/50 chance of either downing an enemy or dealing great damage
remember, pred tech isnât perfect, theres a reason they miss shots in the movies too
3. Pred Sounds
Now I know some audio work was done but its still lacking in some areas
One in particular that stands out is the sound of activating/de-activating the camo, its too loud and needs to be toned down a lot more and should only be audible to the fireteam in close proximity
And even then it should only be a quiet sound
4. Fireteam
Just some quick tweaks iâd like to see to the fireteam also:
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Reduced stamina (stops the crazy sprinting from A to B and gives the predator time to hunt and think about tactics)
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Greater stamina costs (goes hand in hand with the first point, but also helps stop the ridiculous bunny hopping)
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Greater fall damage (fireteam should not be able to drop/jump from great heights with no penalty)
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ZERO insta heals (syringes need to go, and all heals should take time)
5. Pred vs Fireteam
After spending some time with the game and playing as predator, its extremely difficult to win against a fireteam that sticks together
The aim of the game for the pred should be to split them up and then pick them off one or two at a time. But as the predator stands now its almost impossible due to many imbalances in the game, some of which Iâve listed here
The fact that the fireteam can destroy the pred when they stick together is great, thatâs how it should be
But without the pred being able to equally move around undetected and ambush efficiently⌠the game remains unbalanced in favour of the fireteam
Thanks for your time Illfonic,
-TC

