If any groups of five would like to try this out and provide feedback on their experience, it would be much appreciated.
Settings:
General
- speed 80%
- interaction time 120%
- perk values 200%
AI
- health 50%
- damage 300%
Objective:
1. No more speed runs
- by slowing down the base sprint speed and increasing the AI damage, it is very dangerous to attempt to “run through” missions. You’ll need to be deliberately methodical as you clear each area of enemies, especially AI snipers, as getting shot in the back will be very costly.
2. Meta diversity increased
- by increasing interaction time and reducing sprint speed while greatly increasing the effect of perks, it is more beneficial to the team to have dedicated roles. You may want a fast scout player with dexterous to complete objectives, a body armor/gearhead support to handle AI and supply med bags and UAV scans, an Yautja’s bane assault deadly to protect your support, and a tracker recon spotter to locate and slow the predator. But you can’t have it all and, with the 200% modifier, the predator’s perks such as down range, fearless, and impenetrable will also be very effective against teams that don’t have unleashed explosives and thick skin.
3. It’s in the predator’s best interest to not fill the map with AI
- with increased damage but reduced health, the fireteam will be able to wipe out large groups of AI quickly. If the predator fills the map with AI, they are likely to inflict just as serious damage to the predator as the fireteam, without being a sustainable threat to fireteam because of the reduced health.
4. Scout and recon become more balanced picks against Dante, Dutch, and support
- with high perk values, reduced speed, and slower interaction times, having 12 and 15 perk points becomes much more valuable. A field medic support with dexterous is going to be much slower than a scout with double time and thick skin, but they would both have 175 health.
I hope this kind of rebalance actually feels more dynamic, and there may be some things that won’t be perfect, but this is the direction I would like to see the balance between FT, AI, and Predators go. Thanks for reading. Looking forward to feedback from anyone that tries this out.
If after testing, these values feel to extreme, secondary test values would be:
Settings:
General
- speed 90%
- interaction time 110%
- perk values 140%
AI
- health 65%
- damage 200%