Rank 1’s, Rank 20’s, come forth you toxic tunnelers and infinite pallet loopers.
DBD does a lot of things wrong and everyone loves to hate it but let’s talk about some of the more impactful/unique perks that i’ve seen in an asyim because what we have currently are just 5% upgrades in random areas. Granted, being able to kill the killer in PHG changes things up a bit so lets not go crazy with the RNG item pickups and buffs and lean more towards unique mechanics.
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For starters the perk everyone hates - How impactful would Decisive Strike be in PHG? Exclusively as a tool to escape a claim ONE time IF the pred goes for a claim. This also immediately designates you as the Obsession for escaping a claim but we’ll go into that below.
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Perks for the fireteam to stfu and pred to stfu because both are loud ofc. Perks to increase range of sounds picked up by thermal vision or in general preds hearing of certain sounds ie: exhausted state FT because if you sprint until exhaustion you deserve it.
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Totem mechanic for the pred? Totem smashing perk for the FT? Would it be too much if FT had to sidetrack their objective rush and destroy pred totems to cripple him in one way or the other? Or if pred could regress certain mission objectives?
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Obsession mechanics, this was one of the coolest thing to come out of DBD IMO. Call it high value prey or whatever you want here, but essentially how it works is if the killer or survivor took an obsession-related perk a dice is rolled at the start of the match and one survivor is designated as the killer’s obsession at random (w/ certain perks decreasing or drastically increasing your chance of being the obsession. There are also perks involving high value actions that switch obssessions in the middle of the game). For PHG’s sake & sake of discussion we could probably just avoid the dice roll and relate it to the FT’s score that pops up on the right in thermal vision as these are currently just useless numbers but w/e.
The general idea is to keep the obsession alive as they provide serious bonuses for both sides. IE: they can boost the whole teams interaction speed etc while still alive but if they’re killed its cut in half. There are special heals unique to the obsession, or bonuses for healing/rescuing the obsession. Bonuses for the obsession being within a certain range of an injured teammate. Sole Survivor grants 100% obsesssion just by throwing it in your loudout but its built around your whole team dying before you do, if you pull this off though you’re essentially invisible to the killer.
On the killer’s end of things you’ve got perks that trigger only when hitting the obsession (like the one that increase the timer for the exit gate to open per hit) & perks that temporarily shutdown objectives if the obsession is downed - and Dying Light is pretty much the reverse: Killer ideally leaves the obsession last alive, kills everyone else, and survivors get gradually penalized for every person downed. There are also neutral-ish perks like Object of Obsession that allow the survivor and the killer to see eachother’s aura if they’re both looking in eachother’s direction. -
Borrowed time could be a cool one for making revives more viable. Get blinded adrenaline while reviving and then you get a delayed down, hopefully somewhere safer.
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Perks to see item auras at a certain distance. For FT and pred. Maybe a perk to repair or replenish 1 ammo box.
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Perk oriented towards use of silencers, or anything to make them useful in pubs.
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A perk that allows pred to pick up bear traps - and to balance it out: a perk that allows FT to reset bear traps so pred can stuck himself bc lol outplayed
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Perk to sabotage FT objectives before they get there to slow down interaction speeds.
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Bonus veratanium for altruistic actions/saves - protection hits, parrying a hit for someone else. Doubled bonus for altrustic actions while the choppers called or the pred’s bomb is armed because screw you guys for leaving me downed next to this pred you assholes.
Thoughts? Inspirations? Cool ideas for perks from elsewhere? Broken? OP? Make thermal pick up more indicators because you just scan people and turn it off unless you’re running observant?