DBD players & PHG perk discussion

Rank 1’s, Rank 20’s, come forth you toxic tunnelers and infinite pallet loopers.

DBD does a lot of things wrong and everyone loves to hate it but let’s talk about some of the more impactful/unique perks that i’ve seen in an asyim because what we have currently are just 5% upgrades in random areas. Granted, being able to kill the killer in PHG changes things up a bit so lets not go crazy with the RNG item pickups and buffs and lean more towards unique mechanics.

  1. For starters the perk everyone hates - How impactful would Decisive Strike be in PHG? Exclusively as a tool to escape a claim ONE time IF the pred goes for a claim. This also immediately designates you as the Obsession for escaping a claim but we’ll go into that below.

  2. Perks for the fireteam to stfu and pred to stfu because both are loud ofc. Perks to increase range of sounds picked up by thermal vision or in general preds hearing of certain sounds ie: exhausted state FT because if you sprint until exhaustion you deserve it.

  3. Totem mechanic for the pred? Totem smashing perk for the FT? Would it be too much if FT had to sidetrack their objective rush and destroy pred totems to cripple him in one way or the other? Or if pred could regress certain mission objectives?

  4. Obsession mechanics, this was one of the coolest thing to come out of DBD IMO. Call it high value prey or whatever you want here, but essentially how it works is if the killer or survivor took an obsession-related perk a dice is rolled at the start of the match and one survivor is designated as the killer’s obsession at random (w/ certain perks decreasing or drastically increasing your chance of being the obsession. There are also perks involving high value actions that switch obssessions in the middle of the game). For PHG’s sake & sake of discussion we could probably just avoid the dice roll and relate it to the FT’s score that pops up on the right in thermal vision as these are currently just useless numbers but w/e.
    The general idea is to keep the obsession alive as they provide serious bonuses for both sides. IE: they can boost the whole teams interaction speed etc while still alive but if they’re killed its cut in half. There are special heals unique to the obsession, or bonuses for healing/rescuing the obsession. Bonuses for the obsession being within a certain range of an injured teammate. Sole Survivor grants 100% obsesssion just by throwing it in your loudout but its built around your whole team dying before you do, if you pull this off though you’re essentially invisible to the killer.
    On the killer’s end of things you’ve got perks that trigger only when hitting the obsession (like the one that increase the timer for the exit gate to open per hit) & perks that temporarily shutdown objectives if the obsession is downed - and Dying Light is pretty much the reverse: Killer ideally leaves the obsession last alive, kills everyone else, and survivors get gradually penalized for every person downed. There are also neutral-ish perks like Object of Obsession that allow the survivor and the killer to see eachother’s aura if they’re both looking in eachother’s direction.

  5. Borrowed time could be a cool one for making revives more viable. Get blinded adrenaline while reviving and then you get a delayed down, hopefully somewhere safer.

  6. Perks to see item auras at a certain distance. For FT and pred. Maybe a perk to repair or replenish 1 ammo box.

  7. Perk oriented towards use of silencers, or anything to make them useful in pubs.

  8. A perk that allows pred to pick up bear traps - and to balance it out: a perk that allows FT to reset bear traps so pred can stuck himself bc lol outplayed

  9. Perk to sabotage FT objectives before they get there to slow down interaction speeds.

  10. Bonus veratanium for altruistic actions/saves - protection hits, parrying a hit for someone else. Doubled bonus for altrustic actions while the choppers called or the pred’s bomb is armed because screw you guys for leaving me downed next to this pred you assholes.

Thoughts? Inspirations? Cool ideas for perks from elsewhere? Broken? OP? Make thermal pick up more indicators because you just scan people and turn it off unless you’re running observant?

2 Likes

Predator and Noed 👀

No no no… i played this game on skill… not some shitty dead by deadlight game…

Look at my posts i have huge changes that makes the game worth playing… the way i see it is pred should be overpowered and no matter what platform your on… you should feel absolute power… i dont get that from this game.

Predator 1 1999 predator 2 by fox predator 2010

These games feel like epic predator games. This is like 4 human trash cans thrown in vs an orangutan

2 Likes

So barbecue and chili then?

Hex: Ruin 100%

Yes dad 😩👌🏻

I love the idea of a “High Value Target” since how it currently works is that the numbers stand for how much XP they can give you if you claim them. Obviously this is useless if you’re Max Level.

Unfortunately, there are a lot of issues by being Max Level at any given time, since actions like Securing Predator Bodies or likewise gift XP, not In-Game Currency.

In general, the idea of Predator having more of a influence on the players and even the map with “Totems” or just Trophy Placements in the environment that give him buffs sound very, well, fun.

But if these changes were to be implemented, I’d say to also buff the Predator in regards to their Perks in general.

1 Like

So no, don’t follow DBD at all, because these games play so so so different. The only thing I could see is like you said about an obsession, but basically it would just be the last man standing gets a damage buff 30 seconds after everyone’s dead. (A time buffer to stop him from just slapping you the moment everyone else dies and you are claiming or something)

Also if they added a DS feature to this game I’d can it. DS is so crutch and stupid in its own fuckin game much less this one lol

Never played DBD or Dying light. I get the jist of what your saying though and agree with Llama about Obsession only being viable. Look at the movies, Dutch and Harrigan are prime trophies and the real goal of the hunt, like FT over AI to begin with buuuut if predator stealth actually worked right, I think it would be a fun game mechanic that the most “bad ass” FT be marked as the prime save for last target and you get more xp and verant…veritiu…shiny shit for saving that target and dueling him/her last.
Can be based on in match stats or…even cooler…overall stats that I assume are tracked?

Most of the perks are a 10% change, FYI.

I never played Dead by deadlight game i only watch some yt videos… But game somehow didnt catch my eye (i never watch horrors films because i dont like that type of films ).
Anyway perks in PHG are little joke because every perk have 10% bonus or silencer for ft weapons which reduce little dmg but game doesnt show up how much… If game show some stats and there is some weapon modification it should show some + and - (i still dont understand why FT knives have noise stat… In the future they get some chainsaw or something?)

I think FT should have some trauma system where if they see how predator claim skull of fallen member screen could go little gray and some little shaking
Something like from Red Orchestra 2 or Rising Storm 2 Vietnam where you saw how some soldier gets headshot from sniper or you getting pinned down by MG fire your screen go gray and you see how your hands are shaking which making your aim little hard.

Also last survivor of FT could get some buff to dmg for some seconds where he yells "SHOW UP YOU MOTHERFUCKER!!! SHOW SOME GUTS!!! " or panic and hmmm pray to God or something

Lol

As a DbD player, I can tell you

  1. DS should not be implemented because it is just unpleasant.
  2. perks like “Monitor & Abuse” and “Distressing” aren’t necessary in this game?
  3. does the predator use a totem-like item? I think the idea of delaying the mission is very good, but I don’t think it fits the worldview.
  4. obsession is a very good idea, but I don’t think it fits in with the worldview either. Isn’t it? Originally, it was a representation of Shape’s stalker temperament, and the current tracking of Obsession’s We think it’s something like this.
  5. this is a very subtle idea, I think. It feels like a boring thing to work or not work.
  6. I want it to be just the right balance.
  7. we want to not see the trajectory of the ballistics or see the bubble completely.
    8.I want it to be fixed so that it can be collected normally.
    9.I think it’s interesting.
    10It’s interesting. I’d love to see a bonus park for both, like in “Barbecue & Chili” or “Prove Thyself”!

Translated with www.DeepL.com/Translator (free version)

DbDのプレイヤーとして言える事は、
1.DSは不快感しかないので実装すべきでは無い。
2.「観察と虐待」や「苦悶の根源」の様なパークは、このゲームでは必要が無いのでは?
3.プレデターはトーテムの様なアイテムを使いますか?ミッションを遅延させるアイディアはとても良いと思いますが、世界観に合わないと思います。
4.オブセッションはとても良いアイデアですが、これも世界観的には合わないのではないでしょうか?元々はシェイプのストーカー気質を表すものですし、現在のトラッキングがオブセッションのようなものではないかと考えます。
5.これはとても微妙な考えだと思います。働いても、働かなくてもつまらないものに感じる。
6.丁度良いバランスで欲しい。
7.弾道が見えないとか、バブルが完全に見えないとか欲しい。
8.普通に回収できるように直してほしいと思う。
9.面白いと思う。
10.ぜひ欲しい!「バーベキュー&チリ」や「有能の証明」みたいに両方にボーナスパークが欲しいね!

Trophies spawned randomly around the map, or pred equipment, or hell even those skinned bodies around the map could function for a totem system. Most lore friendly would be putting predator artifacts around to destroy or capture probably. Or make them optional missions.

Obsession could be worked in lorewise if you designate one player as “high value prey.” Which is kind of what the numbers on the right in thermal vision are supposed to do in general.

Lol everyone hates on decisive strike but I dont think it would be THAT good here since you aren’t required to go for claims. Maybe it would be a must-have at lower levels where absolutely everyone goes for quick claims.

How about a perk that lets the predator see low-health fireteam members from a distance, like target isolation but only when they’re wounded

I want predator to stay unique and dbd is Dbd for a reason and those perks work for that game but I dont want anything that’s in Dbd in this game. This game plays totally different and should continue to work on ways to separate itself from other ayystemical games

Christ no. Dbd can stay in its own mediocre corner

I still feel like anything based on health is too handholdy because it lets you know exactly who to target without a lot of effort. I’d rather a zoom function for thermal so you could see blood on the FT without physically having to be right next to them to tell if they’re low HP. Could also increase the visibility of footprints if you’re zoomed in since they disappear at a pretty short distance, probably due to console FPS. Ofc making regular use of any functional tracking mechanics requires matches to not take 5 minutes.

Alternatives to target isolation and second wind would be great btw

1 Like

Threads just to steal interesting mechanics/perks since the current ones aren’t unique minus dithered lens and observant. Not going for a 1:1 copy of DBD