Deleted.

Also if we make Q claims longer no one will claim at all there already a dangerous gamble and it’s safer to just keep them from rezing in the first place with high dmg ranged poking or slamming

Sadly man most of these changes are very FT favored which the game already is so I would never play this mode both sides need some kind of mechanic to help ward of the high dmg both sides have atm

I’ve played FT enough that I legitimately don’t understand how FT lose

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Because pred has to hit them enough times that it doesnt matter how seperated they are, they will all collapse on him before he even gets one down

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People dont seem to understand. its not about favoring FT or Pred. There are no sides. its about balance. If pred hits harder, he needs to be at least a little bit weaker, This will give him more opportunities, but the FT will punish him harder for mistakes.

all of my changes are about health of the game, if they arent directly about gameplay, they are incentive to play FT, which really right now there isnt an incentive to play the game, let alone the FT.

Just no, 1 maybe 2 points are ok like VT in private matches but the rest don’t make sense.
1 decent FT can bring even a berserker to second wind during quick claim if he’s careless to try one around others. Pred’s attack increase you have suggested 3 hits against a support, so 2 hits against assault, 1 hit against recon so I guess a scout just has a heart attack when he sees a predator
AI on radar is actually more of a benefit for predators as you get players that will go off to kill them as quick as they can (not sure how I feel about that one)
Syringes self revive I mean if you want that then predator health kits might as well restore second wind

Personally I think this game is pretty well balanced atm moment I play 1 game FT and 1 game predator and pretty much stick to that ratio all we should want Illfonic to be doing at the moment is fixing bugs

I will say that one thing I would like would be for the FT to still shoot a sidearm when downed, maybe have it only available if your secondary is a sidearm that will give insentives to use them

Thats a fair point, The scout is pretty much fucked if hes caught alone. so that change would only really work if the stamina/gear swap were to be done.

Also only if using meta weapons are you gonna kill a berzerker while hes quick claiming. If you are like me and dont use the most broken weapons in the game then you are shit outta luck against a berzerker.

I shouldnt be forced to use those weapons to kick preds ass. I might as well not even have a choice at that point.

Ok out of curiosity which weapons are you classing a broken?
Apart from knives

I personally think that VT Earning should stay in Private Matches. It’s nonthing about having no friends or anything like that, it actually helps the queue times while being a source of guaranteed VT. Everyone likes to say that FT gets a whole lot more money than Predator per match, but that’s mostly because they’re the ones picking up the money. There are already some blue moon problems with players not really playing the game mid Public Match and looking for VT.

If this change were to be introduced, then it would encourage mass VT searching in Public Matches, where attention is needed at nearly every moment.

LMG (for sure)

Scar (I forget the name but its the last ar)

Also hammerhead but only because it is the most accurate of the hard hitting ars.

Pretty much every smg purely for the fact that with extended mags you can absolutely save them till pred claims and mag dump him into second wind.

Those are what I would consider meta weapons. Realistically its not all about the weapons though, its also about the perks, and the placement of the weapons or the attachments they have.

But if you get someone running yautja bane, lmg, and an smg, hes gonna mag dump pred right into death. Multiply that by 4 and you have what we call cancer.

When I get off work I’ll chat more atm I completely disagree with your take on health of the game regarding ur change s

Interesting I don’t see how the lmg is broken it works the same as it does in most games ( high damage, mag and recoil) The 3 SMG ok I can see were you are coming from the extended mags make them a bit overkill but then without the extended mags they are garbage maybe give less starting ammo for the smg’s the scar personally I think is fine. I don’t get what the problem with it is I mainly use it because I like to switch between single and auto. Hammerhead needs less grenade ammo. But saying that people tend to waste their grenades firing at preds in trees a missing by a mile.

For me the broken guns are the grenade launcher which is just not worth the time in the trial this thing was killer but in the actual game I think I’ve used it 2 or 3 times. The mini gun needs some work mainly reduce the spread mini guns are pretty damn accurate weapons. And the 3 shotguns I don’t know whats happend lately I have always ran a shotgun on my assault class and now it should be a killer since they moved the secondary weapon damage to him but it barely tickles a predator

The AK with extended mag has a TTK of roughly 3 seconds on a Berserker, shit is broken as fuck.

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Eh the recoil is only high if you are trying to spray at long range. up close it might as well not even exist. Which is fine. However the reload speed is imo way too fast. you know somethings wrong when the lmg has less reload time than the AK.

The scar is only an issue because of extended mags, it out damages all the other ARs. I think a solution to that could be decreasing mag size but yeah.

Hammerhead grenades are ass, annoying, but ass.

I agree the grenade launcher got nerfed so hard it might as well have been removed. Honestly it should swap spots with the minigun, and the minigun should have its spread reduced a bit to make it more viable as a primary.

Shotguns are too inconsistent.

Yeah the ak is ridiculous, but the recoil is absurd and the reload is long af.

Thats how the fucking lmg should be lol not the ak. (at least in terms of recoil and reload.)

in terms of damage per shot ak should be highest still. But not as high as it is.

I like your suggestions, but I think sometimes asking for just a few specific changes at a time is better. Maybe if the fireteam were faster and stealthier, that would be enough.

For example:

  • increase support and assault base speed by 15% and scout and recon base speed by 10%
  • reduce base mud up time by 15%
  • remove fireteam foot prints, “observant” now adds footprints only for non mudded FT members

dawg… this is me asking for a few specific changes.

This is me asking for far more than that:

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In my opinion FT are already too fast, and too stealthy, at least towards predator.

I would like better stealth, for sure, especially against AI. And I wouldnt mind them being faster, but I think it needs to be in FAR shorter bursts, because FT moves across the map way too damn fast, and its mostly because they can sprint forever, then when they finally run out of stamina it recharges faster than a scout that just injected themselves with steroids.

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So it has been tested, the AK TTK is less than than SCAR with extended mag. SCAR is just more accurate over long distances. The AK definitely reloads faster than the LMG, I use both frequently. I main use Assault with Yuatja’s bane, weapons training and action hero. Shit is ridiculous.

IT sure as hell doesnt feel like it reloads faster than the lmg. lol. I dont have numbers I go off how the game feels so I am perfectly accepting of being wrong when it comes to stuff like that.

Heres the thing though. The scar is gonna land more shots, unless pred is in a claim animation. Meaning the scar out dps’s the ak in actual games most often.

Thats kinda the issue with the lmg. It doesnt have a whole lot of recoil at all so you dont even have to fight at all to land shots. if you are decent at tracking you can probably out dps both the ARs with the lmg at range, and still have ammo to punish the up close shenanigans.

We thought the same thing until we tested it, like I said SCAR is better at ranged shots, but within 25m the AK outperforms every time. Our team really only run AKs and the UMP (last SMG). We wreck 99% of preds on the first engagement with them. Only time we don’t is if we are all out of position farming VT.

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