Hi there!
While using dx12 (through -dx12 launch command line with unreal engine), sometimes, I would say 1/10 of my games, there is a visual glitch that happen the whole round, like low polygon pulsing from everywhere.
I’ve made one screenshot:
Could you please fix it? Even if the game is only official supported on DirectX 11? The performance are far better on dx12!
Thank you!