Disc Re-work

This sounds like heresy in the PC world.

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I enjoy the fact that ever since the shuriken was datamined ppl said that they wanted original weapons and not a smart disc skin. And then for a doc they gave us a smart disc skin. Fak yu IllFonic.

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Eh at least the skin provides a new combo set which is more than can be said for any other weapon skin. It’s belated baby steps but at least it’s progress.

As for the subject at hand either decrease damage to 100 if it’s that gamebreaking however if that’s the case I better see a damn nerf to FM or lock in a set turn speed to prevent people from essentially hovering over a body. As it stands the disc when all the right conditions are in place is amazing however should your ping go above 40 then you’ll start to have problems.

To add to that invisible walls plague this game and should it get stuck somewhere then you’ll have to throw another one immediately to try and scare off people from destroying it and while you’re doing that someone can easily get the jump on you.

Should they make the shuriken then yeah make it a less damaging lock-on weapon that can still hit multiple people through a skillful throw.

No, keep it how it is. 😑

Has been discussed much in discord, shared conclusion:

  • roll back to ONE disc, but make it indistructible
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Git gud big bruh. jk jk loool your video is up how you crashed the game to avoid admitting a loss. "why you mad? " post

I will give you all a rematch after this grappling workshop today at the gym.

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BJJ?

Lowering the damage to 100 will still down any class in two hits, which is the main problem right now as some preds are impossible to approach because they have become so good with the disc that they can do 4 hits on a single throw and basically kill (not down) someone out of the match in 10 seconds.

Getting 2 hits is also not even that hard if you call back the disc after one hit. 99% of the time the disc will hit on its way back.

trust me, your disc mastery does not scare me

They are not Impossible If the Fireteam is good. I can beat any pred that uses disk with high dpi when Im with guys like thunder, gesp etc. We have done that vs each other multiple times.

Thing is the players need to learn How to play differently vs disk users.

If you want to nerf disk then nerf something about FT to balance it, rework field medic and Tracker.

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You shouldn’t punish other players just because some people are skilled at something. There being a handful of Godly Disc users in this game is no reason to nerf the damn thing. The problem right now is it could do with a damage decrease, like 90% of Fireteam’s weapons too, because of how easy it is to one shot a lot of classes. But people being actually good with the weapon to begin with is not a reason to nerf it. That’s not a game design issue, that’s a Skill difference issue.

go in 4 scouts without thick skin/owlf and tell me how “good” it goes for you

If you read the initial post, I never asked for a nerf, just for a re-work. Go up and read again.

LGBT left the chat

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LOL Its same way as going with Scout pred using melee will never work vs Pc premades. You need to play with the right builds for what you are facing. And know how to play. If you want to use bad builds thats on you, not the disk or Pc FT premades. So since no Predator player can win vs premades with a melee Scout then it means we need to nerf Fireteam?

Or like If you use Scout with axe and complain If you lose 1v1 vs 1 good Fireteam with hammerhead.

Even then there are less than 10 Pc pred players that know how to use the disk to its potential. Everyone Else fails at It.

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I don’t see the fact that a good Smart Disc user is able to hit 3-4 people in a single throw as a problem because outside of the base damage being 25 points too high, you can achieve the same affects with the Plasmacaster which deals only 5 points less than the Disc with a direct hit fully charged blast: and its standard on every class so you’ll always have it. Hell I’d venture to say the reason we have so little Disc Masters is because the Caster can achieve similar damage outputs in almost half the time and requires like 80% less skill to use so people will always fall back on it because it’s all around the Predator’s best weapon in the game right now. Both weapons can one shot almost half of the FT cast right now, and the Caster requires significantly less set-up and skill to do so. Disc Masters earned their power by taking the time to learn the much harder weapon. Just like 90% of Fireteam’s weapons, the Disc & Caster could do with a slight damage tweak or even better yet… just fucking give every FT member 25 extra HP by default and every Pred 250 extra HP. We all know damage is a problem right now and is kind of the only issue balance wise there is.

Right, i forgot you can see Preds loadouts in the lobby so you know what you are up against…

You can see his name. All good Disk users are known. But lets say its a New Guy, then you will lose 1 match out of dozens you won that day. Big deal. Its no different than all Predators that try melee and lose 1v1 cus a good Pc FT was in the match.

We cant balance an asymmetrical game. Look, if you want to balance melee weapons in a 4vs1. And pred kills 2 ft, then the melee weapon which is balanced for 4 players fights against 2. So its 2x as strong. You cannot balance it. Its either op or garbage. For example the melee weapons we have now are balanced for 2-3 ft players. But never against 4 (speaking of premades of course).
There should be other features. At first, there should be no perks that directly buff dmg or health.
My suggestion is that there should be some sort of honor / “rage” system. When you face 4 players you have “400%” dmg and health. When you down one you have 300%. I dont know how that would work out, but I think it could work.
A 4v1 cant be balanced as a 2v1. This is the rule of asymmetrical games imo