DLC the conundrum

I get the DLC, I really do. It’s to encourage players to keep playing (new goals etc.).

But could the focus be on the bugs?
Now I’m sure all the DLC is preplaned and more than likely pre coded (which is why it breaks shit).

But more players are getting lost by the bugs (most of which have been around since launch, others are added every patch), than are being retained with DLC.

Fix the broken shit before adding new shit.

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In other news : every 60 seconds in Africa an entire minute passes by

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Very constructive.

Are you being sarcastic about your post or mine ?

I think it fits for both tbh 👌

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Before bugs or characters or any other shit, new maps are a must… I already got extremely bored of them therefore I only resume to playing under 10 matches/day now…

We get new patches fairly regularly, Ilfonic has been pretty good about this.

DLC of this nature is pre-planned and they’re planned essentially a “year” out. Things like the samurai was happening for awhile. If you want to be constructive please post in the bug forum so Ilfonic sees issues.

I acknowledge that its pre planned and pre coded (that’s half the issue), if you refer to my original post you will see this.

However the issues with this game as they stand requires a rethink of perspective. DLC content that is simply weapons and character mods should seriously be a low priority at this point (except maps, maps should be right up there with bug fixes).

It’s pre-planned and as such has a set release.

There is a map coming.

The thing about plans, when shit doesn’t work out the way it was planned, they can be adjusted to the situation. Or you can just blindly go ahead with the plans that aren’t working.

The art team and the programming and design team are not the same group. The people who handle the samurai for example have almost nothing to do with the player jumping into a tree while taking a skull. That’s an issue for programming.

We’ll most likely be getting a whole Patch full of bug and balance changes once DLC drops soon enough. I’d be surprised if it didn’t at this point.

So the environmental/character interaction designers, don’t have anything to do with the interaction of characters and the environment?

That’s a programming issue. The people who make things like the samurai don’t handle that.

actually they do… And I’m not going to get into details because it will be a very long drawn out conversation.
There’s many tools that you can write full games for PC and PS4 that will give you a simple understanding about how it all links together. I suggest you make a room with a few items that can be interacted with and 2 sprites that are npc.
And that’s with 90% pre-coded data.

Its depends on the set up, size of the studio. Sometimes designers do multiple jobs or they stick to one role.

Like any other job. Doesn’t mean they don’t have knowledge but it just how the company is run.

As for DLCs, you can plead, show stats and say reality, prove the player base its dying off, literally because of poor bug/debug management but that will never change a thing with DLC.

Like everyone said, its preplanned most likely but DLC stops for no one.

Like it or not, right or wrong.

But what they’ve been doing is patches and debugs on the same boat as the DLC.

I had a convo with someone here a while ago about the goods and bads of that kind of set up, it being monthly and all. Huge patch brings more stacked problems than a smaller patch and in longer increments.

The postive is they’re at least on a schedule and doing both.

You can fight and argue all day with it but reality is this is what they’re gonna stick too.

I desperately hope they can adjust.

I love this game. I’m sick of the maps. I don’t care about looking pretty (the weapon works the same no matter what it looks like). What I care about is the fact that it’s dying.
And any producer that is planning on producing income based on paid DLC needs to address the player base first (and the issues making them stop playing). It’s not rocket science, just basic business sense.

What’s causing it to die?

Game breaking bugs that have been prevalent since release and not once addressed, even though they have been brought up by the community they expect to support them repeatedly since release.
3 maps, making the game so repetitive after you have played for a week tops that there’s is little motivation to continue.