dont use Amphibious

it BUG!!!

Applying mud with the Amphibious effect is pretty bad because the mud won’t come off!

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Nice!

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in water x
A place to get mud on ◎

Any time you can get the dirt on it, it means you can accelerate it.
And you can’t find them during the game except by sight and sound.
It’s odd that the FT is better at hiding.

Let us know if you test any others. Wish they’d give the scout more sneaky stuff. Stupid Recon getting all the love.

and Dutch 87

Never noticed, why does Ditch have Amphibious but Scout doesn’t? That doesn’t make any sense to me.

I hope they replace Liberator with Amphibious.

PS. I like Duelist and Scavenger, Rushdown seem unnecessary and I’m not sure if it stacks with Double Time.

I like the new class skill damage reduction when sprinting it fits the class. I still think Scouts should have Silence as their second class skill though, extra damage after sprinting seems excessive.

Duelist >Pistol 20% buff
Scavenger >pick up weapon 15%buff & ammo pick up 10heal
Liberator >down speaker 50 heal ,nothing Pred dmg buff…
Rushdown >It stacks with double time, but has a very short effect time…

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Thank you, I knew the last to were useless after running them once. The first two are decent.

I think they should be swapped out for Amphibious and Fanatic… or the explosives one now that I think about it. Poncho was a Scout with a grenade launcher after all.

I’d rather have Reckless or Spotter than Fanatic…

You gotta be loving that dualist though right?

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Spotter would be good, Reckless is pretty interchangeable with Fanatic unless the numbers are grossly disproportionate on one.

Yeah, Scavenger and Duelist are my favourites. The funny thing is I’d probably run them over the things I suggested, but at least they would tempt me, 😆.

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Fanatic :low health(under60%~50%?) buff 10%
Reckless :after receiving damage buff10%

Fanatic is difficult. Death is always beside you.
I think Reckless is a very good counter.

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That’s one hit on a Scout but I see your point. It’s the better choice between the two.

The scout can get a huge speed boost by killing AI or 10 health from each little ammo pouch the AI drop. Those are strong.

I haven’t tested all the specializations, but overseer is an absolutely crazy boost in fireteam sustain. 10 health every time the mission progresses.

Our squad today rarely ever had less than full health and all of our stims. I think the best course of immediate action would be a general boost to predator damage by 15% for all weapons except the plasma caster and slam.

Scavenger heal 10 by refilling a drop, pouch or box.

Nice testing. Have you figured out any others?

As far as specializations are concerned.

Fanatic :low health(under60%~50%?) buff 10%
Reckless :after receiving damage buff10%
Unleashed :30% buff explosion dmg
Deadly :10% buff assault rifle
Duelist :20% buff Pistol
Liberator :down speaker 50 heal ,nothing Pred dmg buff…I’ll try again later.
Scavenger : pick up weapon 15%buff & ammo pick up(drop,pouch,box) 10 heal
Leader :I don’t know exactly, but it looks like it’s buffed around 8%-10%.
Overwatch :active about over 3m height 15% buff
Sniper :15% buff

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Viking Pred Status
HP:1500
no resist.
power assist :1.16(wrist 35dmg)
Stealth:about 67s
thermal:about 88s
CD:16s

He’s got a medic.

I like Scavenger almost as much as Duelist (maybe a little bit more). Those little heals are so awesome.

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