So, I’m no game designer. There might be several flaws in this “solution”, but the more I play, The more I feel it could help.
From what I feel while I play, it looks like about 95% of objectives are clearly marked on the HUD, so you can always keep on the lookout for the predator because you know where to go. there is no need to divert your focus to look for stuff.
But when the objective is not clearly marked, things are more interesting. The team has to pay attention on the AI soldiers, their surroundings to locate the objective and at the tree tops to try and see the predator coming. And that made me think;
What if no objectives were marked on the hud? Just their general location on the map, and only after approaching the objective the hud would start showing it. That way, the teams would have a reason to split up a bit, which would also give the predator time to down someone and set some traps, or plan an ambush.
Also, maybe objectives that require 2 players to activate something at 2 different places at the same time, or activating a computer that starts timer that requires the team to rush somewhere and activate something else before the timer runs out. Maybe force a player to hold a lever while someone else has to go and press a button or interact with something.
Also, maybe place objectives that require 2 players to carry something together, forcing those 2 to use their sidearms. bonus benefit for this would be that only small weapons could be used while carrying the objective, so miniguns, shotguns and smgs users would either be left defenseless while the other teammates try and cover them or would have to weigh the pros and cons of not having a pistol.
IDK if any of these ideas make sense from a game design point of view, but I think that the fact that the objectives are so easy to do is pointless. Objectives should be the perfect moment for the predator to make his move, but right now they are only a mechanic that is used to prevent this from being just a 4V1 deathmatch.

