Energy-Slam EXPLOIT - IllFonic please fix it ASAP

I would consider that neither side using “animation cancel” a fair trade in my opinion/

Using a medical kit? I mean thats a pretty long time, also objectives? Some of them are incredibly long and you are just standing there as easy pickings.

Yeah I do agree that our interactions can be cancelled but thats the point, most FT weapons (I stress most, I am not one of those people who run around with a sniper) just plink at the Pread whereas the preds weapons can near enough one shot the weaker FT members so they are much more danger standing around for a couple of seconds than the Pred, as long as the Pred is on their game.

But it does bring us back to the point of, if it wasnt meant to be in there then why is the root there? If they wanted every pred to start moving around after the leap smash then why not let them instead of having to “animation cancel”? It seems to be there for a purpose, dont get me wrong if Illfonic says its an acceptable mechanic but so be it but until they say so, at least in my eyes, its an exploit.

Using a Medical Kit and Objectives are not able to be cancelled? Well, at least these do not inherently place the FT in danger in the same way the Leap Slam does for the Predator.

On paper, Predator weapons are much more dangerous to FT members than vice versa I agree there. That is why there are four FT members, each able to equip multiple means of healing. For your sniper example, can I get four FT snipers willing to join me in a private match? We will all stand around in the open and fire at each other. No moving or dodging, but healing will be allowed. I am willing to bet that the combined sniper damage/healing will out perform the Predators. Unless maybe the FT all stands very close together and the Predator manages to charge up and fire off two Plasma Cannon shots (which will take about 6 seconds). I doubt it but I am willing to test this later this evening if anyone is interested.

If the root was intended to be there or not, we also agree that we will have to wait for the development team to decide or comment to know for sure. For all we know, it could be a bug that forces the root to happen and movement was always intended. It seems the root has differing duration based on which weapon the Predator has equipped, which does not make much sense either.

The Predator currently has many other animation bugs, most of them detrimental to game play. I sincerely hope that tree dancing, getting stuck in Predkour on the ground, having to melee slash and/or Plasma Cannon blast to be able to feed or claim trophies, small terrain features completely blocking leaps, etc. are also not meant to be there.

Sorry if what I said didnt make sense, yes both are able to be cancelled.

I would say this wouldn’t need to be tested and I agree with the way you see it, the FT would be able to out damage a Pred in a straight up fight. Thats why the Pred is given much more mobility and single target damage, I tend to think of a Predator as a sniper, once they fire they need to reposition or until they feel that their position is untenable. I dont think they are meant to be “trading” with the FT, at least thats not how they hunt in the movies, I know this is a game and that movie comparisons is not quite accurate but im sure we can agree that it at least loosely follows the films.

I don’t think the suggestion is that if the root should be in there, it clearly should be as the animation is from a kneeling position to a standing position, once the “animation cancel” is initiated the predator then proceeds to “ice skate” meaning that the character model doesn’t recognise it should be moving. So the question is really if the “animation cancel” should be there or not. That I dont quite understand either unless having a combi stick out for example deals extra damage in which case I can understand why that might have a longer root.

I agree with all your points thereafter, I hate it when I see a pred swinging at thin air when trying to run away but there might reveal our answer, these bugs happen when a player is trying to leap away which sometimes causes the pred to swing its weapon by accident and so bugging out, I believe the same might be happening for the predator leap slam, the player presses the leap button and so it bugs out the landing, now I definitely feel like its an exploit and should not be in the game.

Well if it is a bug and they fix it, Predators will have to be a lot more careful when using leap slam.

Predator play: can leap in and do AoE damage and some status affects to FT.

FT counter play: move away to avoid the majority of the damage or try and damage the Predator enough on the way in to cancel the damage portion.

I suppose the Predator counter play to the FT counter play would be to cancel the damage portion of the leap and just hit the ground running if the leap appears to be going poorly, or always try and Leap in from out of sight.

I have never noticed, but does the Predator have any audio tells while leap smashing?

Agreed, I will say its highly effective against against uncoordinated teams or teams that have been severely damaged if you know you got 2 or 3 members of the FT under 100hp then this slam is entirely lethal, if you had a decent portion of HP left you may be able to tank out 1 FT member to secure the victory that way.

The cancelling mid leap would be a good play, provided I have had enough time to see the jump I do try to avoid but to be honest, most times it hits me (chunky boi support).

There is a small static charge sound but if someone is firing their gun then its almost impossible to hear. Probably the best time to use it the would be when the FT are engaged with ai.

Yes, thank you for the third Predator counter counter play option.

Leap in when you are pretty sure you will down at least some of them.

I saw that the Predator’s hand lit up like a lighting ball, so I figured that there was at least a small audio tell as well, thank you for the clarification and discussion!

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Some things in games become happy accidents and I think this is one. The main issue is it being used vs lower skilled players where I’m sure it does come across as unfair. When playing higher skilled players however it gives the predator that little bit more of a chance. It’s still hugely in their favour but it’s something.

Ranked play would hopefully get the stronger players separated from casuals where stuff like this wouldn’t be an issue.

If it is taken away from him then if he’s ever going to compete at the top he needs to have something given in return.

Oh and multiple FT getting hit can happen at lower levels sure but a skilled team is not going to do that. If he leaps in there’s a decent chance there will be plenty of the FT not affected who will happily line up that headshot and destroy the predator immediately.

You don’t understand the basics of competitive play considering slam is hard for you to counter.

ok so i tryed the so called “slam exploit” turns out not at all an exploit and does have its weaknesses witch i’ll list here for people that are wondering

  • in order to do this right and to be super powerful with your slams you have to have full engry meaning no heat vision no cloak ( in short easyer to find him and harder for him to find you)

  • he stuns him self breifly every single time he does it so if your on top of your shit you can still kill him.

  • and if he goes the zerker he isnt going to have the stam to run away right away so if you are on top of your shit you can chase him with out any problems killing him will be easy intell he gets his stam back ( so hunters and scouts but if you go scout your hp is so low that if you fuck up one leap could cost you the game, so hunter is your best bet)

  • Lastly he only has two heals with this build THATS A HUGE HUGGGGGGGGE weakness

Scout can spam this, every ~8-9 seconds. No energy perks needed. I thought the exploit was not rooting yourself after the AoE damage though. Also what do you mean by only 2 heals in the build?

Okay so maybe every ~9-10 seconds not counting leap time, but darn close.

I mean you only get too heals if your running the exploit build you dont get Large pouch so 2 heals thats it

seeing as at night everyone one is teaming and on discord playing this game this is become my go to build intell people learn to play the game for fun and stop trying to hunt the predator you know you have Objectives right? this has become my fav tool for players that think they can hunt me.

I also use the leap slam often, it is a great tool. And yes, even with canceling there is a very brief time where the Predator is not able to attack. Maybe 1/4-1/2 a second.

I heard that the self stun is longer with a combistick? I use claws for melee so the self stun is quite brief. But it appears to me that the Predator never stops moving. Berzerker still stops briefly?

Yay for slam love. Its now my go to build instead of combi zerk :p

I love using bow and caster to weaken FT members enough that one slam will down them, but not too much so that they heal up.

Bow/Caster > Slam > Repeat

Nearly always some one will attempt to revive. And even if you clear the LoS, the skull icon is a good indicator where to slam when they finish reviving. Boom 2 down, or 3. Then nets and bows to clean up.

i use the net gun but yes the combistick is way too damm long your asking to die

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If you land this behind someone, are they still blinded?

@Draedark I’d say so, peoples reactions times to me slamming behind them are so slow, I nearly always make a clean getaway without taking a hit.

Yes but the blind doesnt last nearly as long as it needs too.

GOD DAMMM I LOVE THIS NEW BUILD. wow this back fired for the OP so hard all he did is make peopel start using this build now LOL

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