Everyone hates the Parry...mostly. But Pred shouldn't be a bullet sponge.

Please make sure you read and understand the entire post before commenting…it’s pretty clear by the comments that it’s not happening…

So aside from Call of Duty lone wolfs who don’t understand the concept of “asymmetrical” or “teamwork” and think they should be able to solo everything, I think it’s safe to say the parry sucks. In it’s current state it sucks. Whether the stun needs removed, or the knife it too strong, or it needs to break, etc. Something needs to change I won’t debate that.

But the Pred shouldn’t be a bullet sponge either. First movie, the Predator only killed the members of Dutch’s team when they were isolated or distracted. Remember Blaine? He was alone, got killed, and the Predator came down for his body. Mac shows up and has the drop on the Pred. Remember, he hadn’t yet picked up the minigun, only had his rifle. Did the Pred kill him? No. He was alone but the Predator still ran away. Why? Because the Pred is bigger, stronger, and more resilient than a human, but he’s still meat. Remember how much pain he was in when he went to heal himself in the film? From one little bullet in the leg? Yeah. He’s not invincible.

So the Pred should win a melee contest, but the fireteam needs to be able to damage him enough to keep him at bay if they play carefully.

i dont know i think he should be i mean he was in the moives so it makes sense

Not in the first film. 2nd movie, yeah he got up after taking few shotgun blasts to the chest, but for the sake of balance and preventing to much melee rushing.

ok i agree with you there melee rushing needs fixing i agree but i mean come one the other options arnt on the same level as the fire team thats why people do it so i mean im all for nerfing the rushing but at the same time i want them to nerf the fire team and buff some of the range so that way the predator might think to use that over melee

So I’m not sure if you are solo playing or what, but the very highest tank build is nowhere near a “sponge”. If just two people are in communication at all, he’s melted for attempting anything slightly egregious. Let a berserker try and just blitz. Call it to your buddy and he’s toast. Me and my friend have played in matches alone 4 times and won 3 because the berserker thought he could just charge. Nope. If you are landing all your shots he can’t just blindly run in

1 Like

I don’t disagree.

I agree the knife/parry needs to be either removed or altered drastically. I’ve seen people use the Pred’s ranged equipment very effectively. I think they just need to make the weapons easier to aim and give class based bonuses. I’d also like melee weapons to have properties and incentives to use them beyond simple damage/range/speed.

Personally I’d like to see the Pred classes mean more. Scout should get range bonuses, Hunter should be about balance, and Zerker should be about melee.

I wrote another post about an idea for the Zerker to allow his melee to be effective while also stopping the bum rush. Bring his health/damage resist down to Hunter levels, but give him a tiny little rechargeable shield that can prevent him from getting shredded in a quick hit and run, but wouldn’t be enough against concentrated fire from the team. Balance this by reducing his number of heals to 1. This forces him to rely on his shield and be more conservative with his health.

He could also gain bonus damage to slam by sacrificing his shield, doing more damage but leaving him more vulnerable, giving him options to create openings and break up a skilled fireteam.

This allows the fireteam to punish him for being to greedy, but still allows the Pred to focus on melee hit and run tactics. The knife/parry of course would still need nerfed. Honestly the knife/parry is my top priority right now…but I really like my Zerker idea.

The shield could also become a gear item for the Pred, creating a bit more melee opportunity regardless of class.

I’m not saying he is necessarily. I do think the Zerker is a touch bit spongy. Not crazy so but a little. And yes if your team is playing well and hitting their shots it’s a non issue. I’m mostly responding to the people calling for the Pred to be more resistant to damage. At the same time I think he needs ways to break up the fireteam and create openings.

Oh yeah screw him being more resistant I like exactly where he’s at. And yeah the berserker is a little more tanky, which is like… his whole thing hahah so I’m fine with that. It’s nothing problematic he’s still very killable. Plus I’ve noticed it’s usually the people who are boosted out of there minds trying to combi stick charge with him and it does not work unless no one is on coms. In my experience anyways

I feel like a bullet shield would make his charges wayyyy more brutal. Instead of a trade for damage he gets free damage while you don’t actually hurt him, also you have to always assume people will play to exploit your idea and not use it as intended. Guess how many berserkers would then run down range and head glitch you and you can’t trade damage now cause his actual health is protected? Oh only a shit load

I get where your coming from but you do know there are guns currently useable by the fireteam that can down the predator in one clip like the Scar? a single firetem member can take the predator down no problem

I’m talking a really tiny shield, nothing like what Master chief is rocking. It would require some testing to get it just right. Allowing him just a little more time to close the distance before he starts getting shredded. And if his actual health and damage resist is on par with the hunter, and he one has one heal charge, he’ll have to play more conservatively while still being able to be more melee focused.

I like that you are giving constructive ideas I’m just not sure his heath pool needs any changing. I truly have yet to shoot a berserker with my team and been like HOLY HELL HES SO TANK. I mean if you use the Meta weapons at the moment it feels like you wash him pretty good if he does not play smart, but he also feels like if you lay into him he’s not exactly a squishy pred either.

I’m not saying there isn’t room for improvement, but why should the Pred be able to withstand 30 rounds of 5.56x45 FMJ ammunition? That’d turn even an elephant into a bloody meaty pulp of swiss cheese. I definitely think some weapon balancing needs to happen, but the Predator needs to play conservatively. If he’s eating a whole clip of rifle rounds he’s not doing it right.

But currently the Pred needs more ways of opening up his game and creating opportunities to attack.

yeah, i think the balances need to revolve around playing smart and not just around people wanting to bum rush all the time, which seems to be one of the only decent strats right now. adding armor values would go a long way.

Bro do u even realise how bad that would make the berserker? The hunter gets melted in 5 seconds if he tries to melee rush and ur saying give berserker barely any more health than the hunter and give him a tiny shield that can stand like 5 bullets? He’d be worse than scout at that point with how slow he is and how easy u can outrun him. Plus adding the extra damage to the ft. Ur basically asking for the ft to always have a guaranteed win. Even using ranged tactics will be ruined cuz once he’s spotted and starts getting shot he has to run and hide to make sure he can come back and start shooting again. Then on top of that take away his healing that is nowhere NEAR expendable as the ft meds. If u ACTUALLY think the berserker Combi rush works then u and ur team need to get good cuz if u spread out enough only 1 of u can be attacked at a time, then he gets melted just as easy as the hunter.

1 Like

They already do though.

You can’t compare the movie to the game as in health point wise. You could say the same for fire team, in the movie all it took is one slice and the humans were dead. So if that’s the case then predator should be able to kill the humans in one slice. Which is stupid and won’t ever happen. No one wants to kill the predator or fire team in a few shots or a few slices. The parry doesn’t need anymore buff it is good as is. You can deflect the predators attacks. If you wanna reference the movies then that wouldn’t even happen in the first place. Parry in the game is just a way for the FT to survive long enough for the others to help. It shouldn’t be a constant defense mechanism to keep the predator from doing melee attacks. In no way should it be buffed. If that was the case no one could get any close encounter kills.

Where are you getting 5 bullets from? I never said that.

It would require testing to get just right. Enough for a hit and run if he’s smart, but not enough that he can just bum rush.

It’s funny because a previous post claimed it would make him too powerful. you both clearly have different interpretations of what I’m actually proposing.

Umm…no one’s calling for a buff. This is a post about nerfing the parry.

I only reference the movies as a point about “feel”. Obviously the game can’t be exactly like the movie. But to capture the feel of the film, the Predator should be stronger in melee. I agree that the parry should be a tool for the fireteam to try to survive, but there are people who can nail it every time, and completely shut down the Pred’s melee options, forcing player’s to rely on the same gameplay counters and tactics over and over. It makes for really dull predictable gameplay. We’ll see what the new patch does.