Evolve's reinforcements kept health and downed-state penalties. Should Hunting Grounds do the same?

Reinforced FT members suffer no penalties and the Predator’s efforts are effectively forfeit at that point outside earned XP. What if reinforced FT members kept their downed-state penalties? If they were downed 2x prior to being claimed then they keep those downs. If they were downed enough for instant death then that state is carried over.

The worse matches as Predator are the ones with a good FT that effectively sapped away all of your gear yet they get to call in their buddies from the dead like nothing ever happened. This feels like a good compromise as a result: it isn’t an easy button for the Predator as the FT still gets health, ammo, gear, etc… but the FT doesn’t get that easy reset either.

6 Likes

That would be an excelent idea.
They also should make deaths affect life, like, when you are downed, when you are revived you receive less health, let’s say 25 less, 35less second death and if you die a third time, which won’t be the case, you do not even get down, you instantly die.

That would balance things a bit…

Some of this already happens. On the third down, a FT member can be instantly killed/stealth killed/pinned to the scenery/etc. and can no longer be revived. This resets if they are reinforced.

Third down is itself a huge problem. Why the fuck can FT be effectively killed 3 times before they’re actually dead? AND reinforcements? Totally nuts. It takes a retarded amount of resources just to kill one guy. 🤷‍♀️

Evolve was such a ground breaking game. To bad the marketing for it ruined the game… that was my shit… but yea I did like the penalties. I also liked how there was only ONE OF EACH CLASS ON A TEAM. Thats what should have happend here. To many support LMGs and recon snipers on one FT

3 Likes

I loved Evolve too, didn;t bought it but played some hundred hours after it got free.
Wraith was my favorite monster, I really loved it.

Yes I agree. You right.

Are we talking about revives or reinforcements here, because it does get easier and easier to down people after each successive downing, and they still have the same gear. However reinforcements get a full new loadout, which is aggravating.

Discussing reinforcements and carrying over the downed states (number of revives) after being called back as a reinforcement.

I would say both, but mainly reinforcement?

It’s the restored gear that really makes me mad. I know logic-wise it’s accurate since they’re “new” soldiers but gameplay-wise it’s stupid. All the progress you made as Pred doesn’t mean crap at that point besides the time that was wasted for them. The renewed # of downs doesn’t bother me but they should keep the same amount of gear they had when they died.

honestly Evolve’s reinforcement version is millenia better than this game’s

1 Like

Evolve certainly had a cinematic quality to it, feels way ahead of its time right now.

It’s not really particularly hard to wipe FTs… I end up with more wins than I’d like that only take me between 2 and 5 minutes as predator. They can only call in reinforcements once and it only takes a couple of seconds to take a quick trophy from a dead FT member. If you can get them to call in their reinforcements after only one or two dead team members every kill after that is permanent. Any time there’s a team member split from the group by line of sight, kill them and take a quick trophy. It adds up quickly. Even wristblades down FT members quickly unless they’re great at parries. Netgun makes a lone team member an extremely easy kill and if they’re sticking together use ranged to wear down their first aid supplies until late game when downing them should come quick and easy due to lack of available heals

Yes, and no. There will always be easy FT games where they don’t coordinate and like to run around just as much as there will always be inexperienced Predators. When I created this suggestion I had coordinating and experienced fireteams in mind.

Evolve only allowed 2 downs before being lethal combined with an actual health penalty. I don’t think a health penalty would work in Hunting Grounds because the damage is too high (or health pools are too low) when compared to Evolve; however, getting 3x downs for a lethal state prior to the buff (making it 4x) is probably too high and I could see the base reduced to 2x in the future.