Battlefield Official Forum Post
We’ve updated DMR’s to make them more valuable in long-range combat as we currently felt they were underperforming. The first improvement we made here is to increase Bullet Speed, which means less lead time when firing at your target.
- BSV-M: 700 -> 790
- SVK: 860 -> 960
- VCAR: 600 -> 700
- DM7: 740 -> 800
We also noticed that headshots weren’t rewarding enough for extended combat engagements. To address this we’ve tweaked their Headshot Damage Multiplier at long-range:
- BSV-M / DM7: 1.9x -> 2.2x
- SVK 1.5x -> 1.6 x
- VCAR: 1.8x -> 2x
No changes have been made to DMR performance in short to medium range combat, and they’ll feel as you are used to when fighting against Assault Rifles and SMG’s. We’re looking forward to your feedback on these changes once you’ve been able to test them.
Could you imagine if specific changes were laid out in such a format for PHG? Also, the nice little note at the end about “awaiting player feedback after they’ve had a chance to test the new values.” Hunting Grounds could have been so much more had balance been handled in such a way. Sure, some fundamental aspects would be the same, but better balance would have made for a more playable game for those of us that are still around. It would be fun to switch tactics, characters, and weapons, but it’s such a handicap to not use the META. 😔