Excavation tanks fps when post processing is set to cinematic

Problem is pretty self explanatory fps tanks on excavation with post processing effects set to cinematic and gets even worse when I use infrared as the predator it becomes unplayable. The problem isn’t my hardware as I have an rtx 3080, an I9-10850k and 32 gb of ram. The game runs perfectly fine maxed out on other maps the problem seems to be linked to cinematic post processing on the excavation map. Optimization would be appreciated

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