Excellent job

Very nice job on buffing the already strong predator and nerfing the fireteam bravo and not even within a like week either nice. You gave into whiny kids faster than a grandmother giving candy to a son then dumped him on his parents. Nothing was wrong or weak about the predator nor was the FT gods , the problems were the players, inexperienced naive players who wanted to dominate and well you gave it to them so I’m sure they are happy.

Predators can still be killed yes (sometimes very easily) as it still comes down to the player but now all you have done is turned very poor players into more spammable predators and ones that took the time to actually learn to play and learn it even more deadly while crippling the FTs chances severely…nerf a magnums close range damage…not much I can say about that one.

As a company you grow in trust (by the consumer) by making smart decisions that benefit the many, not giving in to demands of those who bark the loudest.

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Shut up.

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Ok and the predators plasma caster was nerfed and the combi stick was nerfed (this is nerf #3 now?) where do you think that came from?

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Nice you nerf a weapon excellent job well done. Issues are more deeply rooted than just nerf this or buff that, it don’t matter how much you weaken his little stick when he can swing it at you 50xs like a madman. Now that the parry issue has been “corrected” you are basically helpless to some kid just smashing r2 or whatever even more than before it’s crazy. Played a game earlier where pred jumped down with that aoe thing or whatever killed me full health, I was about 10 ft away from him. Well this game was fun for about a day or so

I havent lost to a predator. Youre just bad at aiming and probably have no coordination.

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Is this the git gud thing I hear all the kids say now?

From what I understand parrying is still a thing due to stamina recharge rate.

I parried this one bes 6xs but alas his infinite hack hack hack was too much, and I may be wrong but it seems as if the stun that was once there is gone…

No. the Pred Was literally so under powered. Like I wish I faced a pred who split us up and took us down with different tactics. But nope. Everytime He got drilled by all 4 FT members and shot into second wind right away, and once hes in second hed never escape as we 4 chace him down and the game is over within minutes and the predator would be dead and without a mask. If a berserker rushes you 4v1 the berserker has no chance, he gets parried and destroyed by either shotguns or close range sniper shots or lmgs. It’s not about ‘‘get good’’ It’s about you dont know how the game works. This isnt call of duty kid.

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Hahahaha, i like you man, i just hate seeing people complain about the predator being strong before this patch. He/She was NOT. I feel like its a lot more fun, and people cant just rush in blindly anymore, they have to have a plan of attack. Not just planning on attacking and swinging/shooting too your hearts content.

Yes I’m sure you correct. I did state in my earlier post that they can still be killed right? Perhaps you did not read that

Lets see nerf sniper damage makes sense because why should a sniper bullet hit so hard? Nerf sniper head shot damage because snipers hitting someone in the head shouldn’t hurt so much, magnum close range damage is a definite nerd because magnums do not hit that hard at close range…ever. I could go on but you have access to the patch notes

That’s one thing I can say I avoided atleast unless one split off from the group then that’s just asking for it but most times I used plasma, motion sensor, audio decoys and my wrist blade is my main melee, nets even started learning the bow.

They nerfed some close range damage but not the distance damage (weird but thats the patch notes.)

There were several balances that tipped the scale in favor of fireteam, the thing is, everything looked at for fireteam has to be looked at in multiples of 4.

4 knives, 4 guns, 4 med kits. 4 GLs 4 Mini Guns, respawn times 3

Individually or 2v1 even 3v1 it could be “balanced/okay” but the fourth is the tipping factor.

The fact is partying was a problem being exploited. Blame devs for not enough testing outside dev teams. But then again alot.of games dont do it enough. Not to mention several things didn’t work as intended.

Like jumping, I had not idea it was supposed to take stamina, explains alot now. Fall damage actual means something.

Predator also can’t bum rush during AI waves because the small damage they do actually stacks up now and can cause you to second wind.

Did they get everything right? Helllll no.

But its literally a single week into launch. Other games dont do shit for months. Ela from RB6 for anyone who’s played that. D2 for the MMOlite players, division 2 class perks, everyone can list other games we waited months for shit.

Its been a single week.

7 days.

Dude for 1 they nerfed the damage AND SPEED of the spear, and 2 the slam does not even reach out 10 feet and if it did, it would do barely any damage. U jus trash

Actually they did nerf distance…snipers. The whole point of a sniper rifle is shooting from a distance now it’s gone, bottom line they messed up on this one making someone who needed nothing (other than better smarter players) stronger and hindering others and people know it. I just believe it was foolish judgement to rush to the whiny pleas of inexperienced players rather actually fix what was wrong

So in other words what you want is the Predator to have a maximum of three full heals while Fireteam can have, with Medkits and Gearhead, a total of 48 full heals with these alone without syringes and without the outposts that could have up to three or four medkit stations with three full heals at them and essentially nullify any and all harassment damage from the Predator? Adding on that each FT member can be downed twice before they are insta-killable and only at low health.

What you want is to be able to endlessly parry the Predator into utter oblivion with a knife that is capable of downing him more quickly with less hits than even the mighty combistick was capable of in downing a single Fireteam member with no consequences?

What you want is to be able to spam impact grenades with a wide blast radius at random whilst complaining when any slight measure of this is applied in the reverse? And to be able to have an FT miss 75% of their shots with a single clip and still Second Wind the Predator with relative ease whilst he has to have pinpoint accuracy with each shot to do even marignal damage?

What you want is to have the ability to respawn all three of your downed FT members within 15 seconds after escaping via mudding which leaves no tracks, undetectable by TI and remarkably difficult to spot from afar and punish the Predator for, in the midst of combat, momentarily losing sight of a single FT member by forcing them to fight them all over again fully rearmed and resupplied while his supplies have been largely exhausted regardless of whatever skill level?

What you want is a Predator Hunting Grounds Mobile/Facebook App edition where there is little to no skill even required and is mostly designed to be just some mind numbing task to keep your brain occupied as your IQ slowly drains with each passing click of the mouse because you can’t handle even the mildest challenge?

That is all fair to you… but everyone else is a bunch of, as you so eloquently depicted it, “whiny kids, inexperienced and naive players who wanted to dominate”? If this is not the most textbook example of sheer, naked, brazen projection I have ever seen then throw the dictionary at me because I don’t know what is.

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I play as FT.
predator is strong but also weak…
A strong predator is a tactic.
the weak predator wants to kill them at once and hurriedly. (to do it but you need to be skill to play it )

Lol you cant even talk about skill in a game that actually tells you when and exactly where the predators is the second hes within 50meters thats some im a terminator cuz the games broken and i cant admit that i need the game to win for me shit.