This. This is probably the biggest issue outside of unnecessary melee. Quick claim when you either know you wonât get shot at or when youâve downed everyone, otherwise it leaves you wide open. The only time I can recommend quick claiming on a decent to premade team is to gain a high-risk-high-reward advantage, where you trade going into second wind for a kill that may or may not increase the odds of you winning by decreasing your numbers.
I know this is tryhard mentality, but I tend to think of every match as a match against a good team. My movement, my strategy, how I attack, I try and keep those at that skill level, even against potatoes (except I do dick with them longer, obviously), so that when I do go up against a team that gives me trouble, my skills arenât lost or rusty.