Feral Predator changes

Feral is awesome and probably the most movie accurate skin in game that being said I think he needs 3 major changes.

  1. Specialization: I would swap out one of them for Savage (heal from trophy kills). I mean he is the FERAL predator so that makes sense.

  2. His energy level is in a nutshell terrible. Cloak and thermal for 30 seconds with modified reserve makes him fairly hard to use in prolonged engagements.

This also applys to the shield, as one of his premiere weapons with such low energy levels it does not make it very viable.

  1. Feral dreadlocks are not visible for customization on other classes. Maybe its a bug maybe its not but just thought I’d point that out.

Anyway that’s my 3 major things, if anyone else has anything to add feel free to comment or post about Feral in here.

2 Likes

I agree with number 2 the most. His energy is terrible even with Cooling Syncs, Energy Cell & Modified Reserve.
Maybe a slight passive for melee damage buff.

His crossbolt gun needs more turn radius. I’d suggest it be more similar to how pinhead uses his chain in DBD for the turn radius.

I’d like for the spear to be able to break apart so there is a club in one hand and a sword in the other

I’d also like the mines Feral uses in the movie

And to be able to fire all 3 bolts at once like the movie

And the shield bash like the movie

And to have the proper red cloak

3 Likes

Shield should definitely be a secondary melee weapon as it stands its more like a gadget not an offensive weapon and takes up a weapon slot.

1 Like

Be cool if the bolts went through soft surfaces like wood and sheet metal. Certain foliage too

That’s what I was expecting the wrist launcher to do

<- this

They increased energy drain on all preds

Its problem for most now

Well they did beef up the predatirs a lul bit more but yea energy drain is an ussue but if we have them change ut they may drop predators health as a means to balance

Not much, they take only one more sawz sniper shot to 2nd wind now

Its not enough to compensate for energy nerf and ranged weapons nerf