After becoming an avid shooter for the past year and a half, there’s just some things that this game got really wrong regarding fireteam weapons
QR-4, Mercenary, Hammerhead
Assuming they are all shooting 5.56 and not 300 blackout;
The QR-4 should be the one with the most recoil, while the mercenary the one with the least… and by a significant amount. The mercenary is both heavy, because of its size and the added underbarrel grenade launcher and has a longer barrel and a longer recoil spring. This makes it shoot almost like a 22. It should also be the one with the most damage both upclose and ranged, the long 20 inch barrel would make it use all the ballistic potential of the 5.56 round (which was designed for a 20 inch barrel). The tradeoff would be movement and reload speed, being a much heavier firearm.
1911 vs Glock
Owning a 1911 in 45 ACP and an M4 in 9mm myself, the difference between the recoil of both is not that much. I don’t own a Glock 19 but I have shot them at the range and the recoil difference between the M4 and the G19 is minimal. While the Glock 23 (.40 S&M) is snappy as fuck and unpleasant to shoot, the G19 (grimtech) is surprisingly easy to shoot. The 1911 has more recoil, but ironically, a much faster trigger, which the game doesn’t get correctly. I can shoot the 1911 way faster than a glock 19, albeit with less accuracy (that at least the game got right). God’s caliber is no joke. Plenty of videos show how 45 ACP is just way better than 9mm at close range, but at longer ranges, the 45 ACP just falls to the ground and loses momentum, while the 9mm, albeit weak, delivers more penetration and has higher accuracy. This the game got wrong, as the accuracy of the 1911 is superior to the grimtech, which should be the total opposite.
The shotguns are just ridiculously off. They all shoot buckshot, good for CQB but not ideal for hunting. It also makes no sense that all shotguns have the same barrel lenght and yet deliver drastically different damage curves. The AA12 has an 18 inch barrel. The SPAS 12, 18-24 (the game version looks like the 18). The DP12 has a barrel length of 18 7/8, so in theory it should be the best of all 3 damage wise.
Aside from all that, the extended magazines are off too.
1911 extended mag is 10 rounds, not 14
AR-15 derivatives extended mag (coffin quad stack style) are 60 rounds, not 40.
The shotguns extended mags are basically impossible except for the AA12. No way in hell you can put 12, 2 3/4 shells in a tubular magazine for the SPAS 12. The DP 12 has at most, 16 rounds (14 in the tubes and 2 in the chambers)
I’ll come back and post some more shit that is way off later. I’ll cover smg’s and more of the real life battle rifles

