It seems to me that the Fireteam’s mechanics are directly inspired by big multiplayer military shooters like Call of Duty and Battlefield. Mechanics like spotting, quick movement/actions, wide open load out options, and quick respawns are what I am talking about. These mechanics are good for the mass military shooters they were designed for, which includes both sides having large teams with the same tools, but I think they are inappropriate for the kind of asymmetrical survival action horror that this Predator game should be.
Taking out spotting and severely limiting fireteam loadout and access to supplies would go a long way to helping the Fireteam feel like they are in danger like they are in a predator movie.

