There should be a certain amount of push and pull back by running into targets even if it is a FT member on your team (being a FT player) or a predator pushing against FT players. Usually in other games of this genre, the player gets pushed back when a player pushes (by push i mean generally run into and continually run). It seems like such a simple dynamic that you’d think they would add it in, rather we get an immovable wall.
We would probably not complain, or suggest a toss function had this dynamic been implimented. So yeah, another one for the Feedback folder.
But didn’t I make thread about this already in the last few days?