FIRETEAM IDEAS

*Fall damage;
We should lose 75% health if we jump off of the warehouses on Derailed and other high structures such as Sniper towers and cliffsides. This would deter rooftop snipers and campers. It’s ridiculous that I can leap off the cliffside on Overgrowth by the sniper tower and all that happens is a grazed elbow🙄

*Proximity Mines/Sticky Bombs;
To help deal with AI rushing on objectives that require long waiting periods…and to catch the Predator out occasionally. They have bear traps, where’s our traps?

Any other suggestions, add below.

3 Likes

I’m how about limit how many ammo and health kit uses per drop. A single person can heal their team twice. Or get the teams ammo back twice it’s rediculous.

2 Likes

As a predator main the falls should have more damage. Jumping off a cliff doesn’t really punish you. Taking away the ammo pouches ammo and health shouldn’t happen. As a ft member they use their gear points and if they chose to be medic that’s on them. That means they are losing gear somewhere else. It’s really easy to down a ft member if you play right and we have pigs all over the map so it’s fair.

1 Like