Class | Base Health | Thick Skin | OWLF Training | Passive | Support Aid | Effective Health against the Predator | Condition* |
---|---|---|---|---|---|---|---|
Dante | 160 | 25 | 8.00% | 20.00% | 20.00% | 314.20 | While Sprinting |
Dutch 1987 | 155 | 25 | 8.00% | 10.00% | 20.00% | 271.74 | While Mudded up |
Dutch 2025 | 160 | 25 | 8.00% | 0.00% | 20.00% | 251.36 | |
Support | 175 | 25 | 0.00% | 0.00% | 20.00% | 250.00 | |
Assault | 150 | 25 | 8.00% | 0.00% | 20.00% | 237.77 | |
OWLF | 135 | 25 | 8.00% | 10.00% | 20.00% | 241.55 | |
Scout | 125 | 25 | 8.00% | 20.00% | 20.00% | 254.76 | While Sprinting |
Isabelle | 135 | 25 | 8.00% | 0.00% | 20.00% | 217.39 | |
Recon | 125 | 25 | 8.00% | 0.00% | 20.00% | 203.80 | |
Class | Base Damage | Yautja’s Bane | Passive | Specialization | Effective Damage against the Predator | Condition* | |
Scout | 100% | 10.00% | 20.00% | 20.00% | 150.0% | Only Pistols | |
Dante | 100% | 10.00% | 0.00% | 30.00% | 140.0% | Only Explosives | |
Dutch 1987 | 100% | 10.00% | 10.00% | 10.00% | 130.0% | Only Hipfire after receiving damage | |
Assault | 100% | 10.00% | 10.00% | 10.00% | 130.0% | Assault Rifle | |
Dutch 2025 | 100% | 10.00% | 0.00% | 10.00% | 120.0% | Assault Rifle | |
OWLF | 100% | 10.00% | 0.00% | 15.00% | 125.0% | Enemy must be marked | |
Recon | 100% | 10.00% | 0.00% | 15.00% | 125.0% | Enemy must be marked | |
Support | 100% | 10.00% | 0.00% | 0.00% | 110.0% |
Fireteam Potential Health and Damage (Updated)
forum html format restrictions. it has now been updated
Ok
Fuck Dante
I second this, Fuck Dante.
Recon and Isabelle are basically the worst classes for FT.
And is fucking ridiculous that Scout has more potential health than even another support
Dante is broken, but that support 20% damage reduction is almost as insane. I’m starting to hate it more than the actual field medic
@Kassinaillia can you pass on the sentiment to the Devs? There are clearly some fucked up shit here that needs rework and the stacking HP potential is out of control for some classes
But Recon has the extended spot and 15 perks points, and when you put Tracker on top of it becomes Op. If he hasnt so easier to down It would be Impossible to Deal with.
Yep thats why we dont use Support at all in privates.
They won’t change anything dude, skeleton crew is on this game these days and those that do work on it have a huge FT bias. This is all working as intended.
That’s why I don’t mind recons with the spot since they are very easy to get rid of but if you ignore them they will fuck you over. Dante’s, & Dutch 87s and scouts to an extent ruin that semblance of balance.
I want everybody to look at that Dante with 300+ HP and tell me there’s a God. Countries have been sanctioned for lesser war crimes.
The math is wrong.
is not. it was wrong before in my previous tables
Example:
Dutch 87
Base: 155
Thick skin: 25
At this point we have a total of 180HP.
OWLF training gives 8% damage reduction which is 14,4 HP.
Mudded up gives 10% damage reduction which is 18 HP.
Support Aid gives 20% damage reduxtion which is 36 HP.
180+14,4+18+36=248,4.
That was my mistake before, until @DPRK_Chopra corrected me. To view the error I had to use easier numbers. Key here is damage REDUCTION
So, let’s say a base HP of 150
Let’s say a damage reduction of 50%
That means 300 HP (Since you can take twice the damage, as everything now does half the damage)
So correct formula is 150/0.50 which equals 300, not 150*1.5 which equals 225 (which was the mistake I did before)
Dante can take as low as (0.80 * 0.80 * 0.92) because everything stacks
So it can take as low as 58.88% damage
185/0.5888 = 314.1983~
If you throw the two syrettes in the formula.
100/0.5888 = 168.84
X2
Dante will have over 650 HP… Is just ridiculous. That’s why they seem almost impossible to bring down
This is why nobody plays fair when there’s a Dante on the team. He’s basically Pay to Win. Shame too because I love his design and think the dude who he’s based on seems like an alright fella.
@Kassinaillia I propose these changes to make it a bit more fair and varied gameplay
Replace Dante sprint damage resist for quick release perk passive
Replace support damage reduction for sludge blood perk passive for itself and other team members
Replace scout post sprint damage for sixth sense perk passive
Replace recon longer spot for silent perk passive
Going vs Thunder using Dante with fanatic + gearhead was a very frustrating experience I will tell you that.