fireteam ragequits

all it takes is for one person to ragequit and there goes the rest of the team you need to seriously penalize people for leaving matches

4 Likes

2 people ragequit 3 mins into the game

Agreed. I played a game where it was me vs. 2. I just told them I was sorry and helped them complete the mission.

Doing so really makes me want a co-op mode. The PvP balance is bonked… PC Pred destroys PS4 FT’s, organized FT’s destroy Preds. Since there’s no reliable fix without sweeping changes I think a mode that doesn’t rely on PvP would be ideal.

1 Like

We need DC penalties like ASAP. I’m tired of FT members DCing before reinforcements or because they don’t know how to counter Berserker. Unfortunately, Illfonic seems to take a long time before adding in obvious features like a DC penalty and they like listening to bad player demands instead. It took a long time for F13 to get its DC penalty. Even then, it wasn’t even a timeout. You just got sent to a DCer zone (salt mines).

Very often i come against teams of 2 and 3, people are quitting usually in the first minute or so.

Bad mentality/personality to quit before round has ended. Have tried to be alone with Predator only 1½-2 minutes into the round because people quit after dying. Got my ass kicked so badly by the Predator…

Takes the fun out of playing a game like this when people can’t stick to the end regardless of endresult

Are you speak about Predators that leave out after defeat?

Even if predator leaves once killed. The match carries on as normal for the FT.

If a FT member or 2 leave. It ruins the match for both sides.

No, If 1 ft leave than other can go same.
30 sec and you playing again.

Wait a minute…

problem with quitting in the middle of a match especially if your FT is off in lalala land.

-Two things ive played predator and had people quit and I don’t care.
-People have lives and need to leave the game.
-People may have a choking child or have to leave for other reasons.
-Your justification of penalties is for you for your self-gratification of victory.

-I’m tired of bersekers rushing me and getting lit the fuck up and ruining my game in 2 min
-Im tired of parrying the combi-stick over and over and stabbing the berserker to death.
-Im tired of blowing the face mask of a predator who thinks hes sneaky
-They need to just put me in different system because I am so god like.

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(Above)kinda how your post sounds. And predators fucking rushing and dieing in 1 minute is pissing me off

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No its not LOL!!!

You need to get over yourself and find something else to do.

So your solution to one person quitting, is everyone quit? Kinda defeats the point.

In terms of game state which is raw, glitchy and unbalanced i dont think some levebusters system will be fair.

Maybe game should be made, so people in queue will be put into game directly if someone quits. It might suck if there is only one minut left of the game but having played Battlefield and other games where people quit in the end of the match if they are loosing it is still better to have played a little and receive some exp. maybe even a bonus depending on how far into the round you join. This way the fireteam/predator slots will always be full to the end

Maybe if quitting before end all exp and stuff earned in game should be forfeit. Why quit if you don’t get anything out of play right?

well if a predator is killed the player is not needed anymore. If a fireteam member quits he leaves the whole team in a shitty position

Rage quitting makes it easy as pred. It removes the reinforce dynamic.

TOO MANY PEOPLE KNOWS THAT TARGET ISOLATION SPOONS FEED YOU PREDATORS AN EARLY INGAME ENCOUNTER WITH FIRE TEAM RUINING THERE EXPERIENCE SO THIS HELPS THEM DECIDE TO JUST QUIT AND WAIT JUST 2 MINUTES FOR THE NEXT MATCH WHILE PREDATORS HAVE TO THEN WAIT 10 MINUTES FOR THERES LOL FT TEAM 1-0 PREDATOR LMFAO

Punishing people for quiting is not a good idea. What’s the point if he instead of quiting sticks around and semi-afk or makes it harder for the fireteam to play? Like making noise, blowing up barrels on purple to damage the team and so on.

All there needs to be is a Statistics page in the option menu showing you all these embarrassing facts about your habits.

If they have to leave - they have to leave!- no need to punish them, but when they do the rest of the fire team needs to be addressed about it in a contextual way or a way that doesn’t affect their motivation.

I don’t think everyone expected this habit to be such a downer but the psychological impact it has is profound and needs to be fixed with something context.

EIther it’s too early in the morning for me to add something to this- but i have no idea right now.

if u have mud that counters target isolation retard

XP and currency should be docked.

If it happens enough where the person is “in dept” and has no currency… then things like outfits etc could be removed to pay for the penalty