Fireteam Slowing wounds/injury

isntead of all the dmage just being health and heal again, why not have some damage like leg damage slows down the fireteam untill the use the med kit or stim?

you could use this to help split the team and pick them off. do you wait and go the speed of the slower guy or help him or just run and leave him to die and get to the reenforcment point?

Some kind of slowing injury would be really great.

Also bleeding damage where the fireteam get sliced with idk, the elder sword (give a reason to it) then they lose a few HP each second untill healed.

That would help use up the infinite heals and actually add more tension and allow predator to split up the team.

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I would like to see “wounds”(like 10%of the damage they take), they cant heal ALL their health back once they start getting “wounded” (lowering max health up to 25% per knock down, so you can not be knocked down but have healed damage to the point your max hp is now capped at -25%, once you’re knocked you can accrue more wounds up to -50% max hp, 2 knocks of course leaves you open to stealth kills and leaves you with only half of your max hp

I like this idea alot! Though trying to run away from the predator is already difficult this may be a tad too hard. But im sure they can find a way to add this and make it balanced! Would be nice if the predator was effected this way as well.