Fix collision detection and smoothing

I’m not sure if everyone else notices it too and if its common in every 3d game, but is it possible for something like this to be implemented and not impede on the game’s over all network flow?

I mean, every tree root you step on blocks you in your way. It takes you out of running mode and you slightly walk in the direction the polygons are going.

Additionally, Every team member you bump into makes you lag a little bit (stuttered movements and sometimes takes you out of runmode) and usually its several times over.

When you back into something and you don’t see what is behind you and it stops you kind of annoying because you cant see what is behind you even if it is a road barrier.
But again, lots of rocks out there while you’re running.

Its not a game breaker and the majority of the landscape is traversable if not complicated enough that it is not such a big deal since you’re jumping up large rocks anyway. I’m not sure it is by design since everywhere you go is some obstacle. But in the game while you’re playing and running, its a popper.

That is annoying as hell. It literally breaks the sprint, interrupts interactions and is just poorly handled.

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There’s also the issue with the NetGun clipping a downed player. You can’t net someone reviving a downed FT if any part of the FT is between you and the target.

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