I’m sick and tired and having reload & interaction mechanic screw me over fix this ASAP!
Anytime FT needs to interact with anything, if a weapon needs reloading it reloads rather than interacting and completing the task at hand — this game breaking feature has cost players their in-game lives countless times because this UX design item broken.
Examples of weapon reloads rather than interacting on the objective or task:
- Exfil Extraction, can’t escape
- Swapping Weapon’s @ Weapon Crates
- Defusing Predator’s Wrist Computer Bomb
- Rescuing a Downed Player
- Interacting with ANY Mission Objective
- Gathering Ammo Resupplies
- Gathering Veritanium
- Disabling Base Alarm Switches
Reloading & Interaction should be separate functions and not bound to the same key if possible; if not possible, all other interaction functions should supersede Reloading weapons.
So pissed off right because of this problem, this and Cross-Platform Invites should be the first two things fixed for next patch.