Dynamic interactions equal engaging gameplay. For example, part of the reason playing fireteam can get boring is the monotony of the missions, because they always have the same submissions and outcome. (Maybe sometimes the target should not be a body double or sometimes disabling the pump station should not lead to shooting all the pipes)
Anyway, I was thinking that one way to fix melee (make predator melee more intimidating, but not overpowered) would be to add a dynamic multiplier attached to health. For example at full health, melee would be about 25% stronger than it is currently, at 75% Predator health, melee would back to current values, at 50% health melee would be about 75%, and at 25%, and less, melee would be 50% of current values.
Example of clear numbers.
Hunter damage
100 - 76% health 37.5 damage with wristblades
75 - 51% health 30 damage with wristblades
50 - 26% health 22.5 damage with wristblades
25% or less health 15 damage with wristblades
Ranged damage would remain unchanged, giving the incentive to change tactics after taking damage as the predator, leading to more dynamic battles.
A similar mechanic could be applied to fireteam stamina by tying stamina and remaining health, so low health equals less stamina.
Thanks for reading.