Here are some of my suggestions for how to make the game more balanced.
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Make it so that the fireteam can’t interact with future objectives before finishing their current objective. This will help to prevent the fireteam from finishing the mission very quickly. All objectives should be a bit longer. The predator should have some kind of gear item to disrupt the mission as well.
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Fireteam resources: The fireteam is already powerful enough, but the fact that they have ample med kits and ammo crates everywhere just makes things even more difficult for the pred. The number of ammo crates and med kits on the map should be reduced. The ammo bags and med kits that the fireteam brings should be nerfed. The ammo of all weapons should be reduced too.
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Fireteam damage output: The fact that one fireteam player can out-damage the pred in a 4v1 game is ridiculous. There needs to be major nerfs to all the meta weapons. If not a damage nerf, at least nerf the firerate of the Sawz. The 1011 pistol needs a nerf, that weapon is way too powerful.
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Predator damage output: The predator’s damage is so pathetic in comparison to the fireteam. A combistick throw should instantly down someone. A disc hit should also down someone instantly. Headshots should do more damage. The plasma pistol was great in the previous patch, I don’t know why it got nerfed.
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Predator HP: Honestly, it feels like the fireteam has more hp than the predator lol. It takes a million arrows to down Dante and Supports. All fireteam players can just keep using the syrettes over and over again while the pred tries to down them. All preds should have the same amount of health as the Amazon.
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Stealth: Why do the preds make so much noise?? It wasn’t like this in the movie lol. Fireteam shouldn’t be able to hear the pred’s vision mode turning on. The cloak sound shouldn’t be super loud. Why do the tree branches make noise when pred jumps on it?
I might add more to this list later.
Edit:
- Fireteam Classes: Dante needs a nerf. Dante has too much hp and is too fast. The 10% damage reduction that the Support class gives to the team should be removed. Even though the Scout has the least hp of all the fireteam classes, it still takes three arrows to down them?? Dutch 87 needs to get nerfed too.
Edit #2:
- Fireteam Classes’ Passives: Support classes give the fireteam about 20% damage reduction. The fireteam already has so much health and damage output that this damage reduction is just overkill at this point. The Dutch damage resistance is also excessive.