FT gameplay experience

After playing FT for a while, I feel like I can add my few cents to the topic. I have no intention to start a discussion on whether the Predator or FT is OP/broken or whatsoever. I solely focus on the gameplay experience of the FT and how it could be further improved as a whole.

Let’s start with the way shooting and running feels in this game. To be honest, I do not like it, because it counterplays with other elements of the game and is breaking the immersion. I would like a more realistic approach that is closer to the style of Rainbow Six type of games.

A more realistic approach would mean that your pacing is slower; your stamina for sprinting is less, and obviously, you would be more thoughtful when to use it. The slower pace creates a bigger and more immersive world, because you can not just reach the other side of the map in less than a minute. Thus, it will allow for the use of the intended duration for a match.

Now let’s get to the gunning part. A more difficult and rewarding gunplay should be implemented. The current iteration of gunplay feels like a spray and pray mechanic that is nothing more but spamming the abundant ammount of ammunition you have in this game. Also other games to look at for the style of aiming and shooting are titles like Rainbow Six. Right now it feels too much like an arcade shooter and that is really unrewarding. I would prefer a more difficult way of shooting that offers a high skill ceiling. This means also that you should deal appropriate damage if you know your gunplay / hit your target.

The objectives in the game are not that bad, but they could use a bit more of detail with better working AI. Right now there is no feeling of accomplishment by finishing your objectives. It is just a mandatory chore you want to wrap up quickly in order to exfil rather than looking forward to it. Adding more depth to the objectives will lead to a more rewarding experience. Fighting the Predator should just be another layer of depth in the game. AI should deal more damage but also should take more damage at the same time. Also, the AI needs quite the improvement. They should not run out into the open, spot targets faster, and be a real threat to the player (both Predator and FT).

More unique perks are needed to further improve the gameplay and give us further options to choose from. I would even recommend changing a few perks because they have no value at the moment. Improving perks alongside underlining the class identity would be a big step in the right direction. Right now, classes do not feel that different. Probably each class should only have access to a particular set of weapons, and a set of unique perks for each class should be available. I would also prefer it if there were only one type of class per squad. So people can not stack any classes to abuse specific mechanics, in case there are any.

Let’s get to the point where we fight the Predator. The Predator should be the beast that waits for the sheep to get separated from its flock. Right now, two types of gameplay are very prevalent in the game. One is aggressive FTs that are only hunting the Predator, which is only possible due to the fast movement speed and the inability of the game to reward the FT in a meaningful way for properly doing their objectives. Another type of gameplay for the predator is the slam spamming and combistick rusher. Both styles are the results of the last patch. This playstyle needs to go as it does not represent the nature of the hunting grounds setting. A hunter should not be running guns blazing over the map. We need more unique rewards for tracking, stalking, damaging, and hunting our prey for both sides. Rewarding a Predator for slamming into the middle of a squad and an FT for rushing the Predator should not happen.

I will further update and comment on this post based on my own experience. I hope my feedback is noticed. I also would like to hear some questions/feedback so I can know what I can or should discuss even further.

Thank you for taking the time to read this wall of text.

2 Likes

Really good stuff, and true… The abundant ammo is the only thing that made me go “say what!?”. I run the auto shotgun and special machine gun, and when you’re swamped by AI that have inconsistent HP (especially the heavy armour dudes) that ammo drains fast especially when nobody else is helping. Add to that some of the missions that want you to destroy objects such as drug boxes, transmitters and those God damn generators in Overgrowth and ammo becomes a luxury…and that’s before the bullet sponge Zerker has arrived.

But yeah, aside from that, I agree with your points. Well articulated and I’m looking forward to reading other people’s input.

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Thanks for the honest feedback. It is much appreciated.

That is why I think the overall damage should be increased in order to kill AI faster, but at the same time AI should also deal more damage, so you want to take cover and even avoid them in some cases. This may need some redesign for some objectives. Also, I do not get why we have charges to detonate stuff in some objectives and in others we don’t. I think it would make sense that we have this kind of equipment as a special forces team.

Yes, that’s always made me wonder why we shouldn’t be carrying C4 for those types of objectives. I’m hoping we get weapons like proximity mines and sticky bombs in the future so we can set traps and also cover vulnerable spots when we are holes up waiting for an objective timer to finish.

Ppl keep complaining about the combi stick rush, I think it’s more annoying when the pred just kills everyone right away instead of letting 1 live to reinforce. That’s what I do.

I somewhat rush the ft, but more in the sense of I go after the one who wont get help in time from all his team mates.

Tho on my scout I play pure range except a few wrist blade smacks here and there.

While I love hoping around and having the ft panic, somewhat cause I assume not everyone is panicking, not everyone is like that. Most ppl think being good is just wiping the ft. I think that’s boring.

So in order to get rid of the rushers, youd have to give some incentive to actually toy or stalk the ft.
As to what that incentive could be I’m not sure.

Everything else you said I thought sounded pretty good. I’m all for trying to slow the pace of the game down for the ft. But if you slow down pred, that’s just going to make it boring as hell.

Sorry I’m all over the place In my response.
The main one I agree with is your gun play comment. I think the bullets should be projectile, not hit scan. I think that might be a step in the right direction.