FT shouldnt get reinforcement after main mission

If you’re going to class 1 player getting away as a pred loss then by giving the ft reinforcement after the main mission is completed then you’re effectively giving them an I win mechanic. Either way I play it doesnt work out well. Either I apply sufficient pressure early to force the reinforcement and ft members rage quit ruining the game or I pace it out more but risk losing the game entirely.

Make a mental note of where the radio is on each map, they only spawn in a few different places. Once you know where they are you can bug them right off the bat. It’s pretty apparent when they are going for the radio during combat as well. Either they will be completely separated, split apart into pairs or there will be a lone straggler in need of some company. They like to bait you with camping also so watch out. I think it’s fine. I’d even be up for longer matches with more reinforcements or even better, a deathmatch mode with infinite reinforcements.
@Yeah_Nah_Bro oh yeah, that shits lame asf. I take it your region doesn’t have many players that’s why you play with PC ppl.

My main issue isnt the reinforcement itself, it’s when they get the reinforcement and then go straight to the chopper. Matches are already too short when most ft will just rush the mission anyway which only takes 5mins most times. I mean for me personally, I literally wait longer for a game than I actually get to play it. 1/3 of that is game design 1/3 is my region and the last 1/3 is the fact that the game will drop me in a match with a pc fireteam and 200 ping thinking that’s fine. Yeah nah fuck those matches. Not keen.