FT Tutorial with new mode.

At this point I figure it’s too late to develop what’s dropping in the next update. I hope the devs at least noticed that probably the best way to balance the game without the buff/nerf back and forth would be a tutorial for FT on game play basics and teamwork oriented play. Like having them run a mission like the Predator tutorial but every time they stray too far away from the team or get isolated an NPC pred insta kills them. The finale (like pred tutorial at the end where you claim) being just before exfil an NPC pred attacks and you need to stay with the team to beat it.
Doesn’t necessarily have to be multi player, it would take a bit more AI tuning for AI ft members but its doable I believe. With that one little thing you could give the Predator back his teeth and make this game more balanced damage wise.

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Im pretty sure with all the controversy with 2.0 Predator will get something substantial this update, hopefully we get news today. Also YES FT tutorial is needed tired of people trying to solo the pred when they should reinforce.

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Or hide for 10 minutes listening to the soothing clicks of a Predator standing there on top of them waiting for them to reinforce.

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Yup, half the randoms I run into are complete potatoes I was trying to do dailys yesterday day but couldn’t finish the mission half the time cause my team was incompetent.

The only fix to this (that I see) is a skill based matchmaking but the game does not have the numbers for it even if the devs could implement it.

This happens a lot… it shouldn’t.
It shouldn’t be that way, the Pred shouldn’t be ‘letting’ them reinforce. If you can’t see that as a balance issue, that the Pred gets to decide whether they reinforce or not is an indication of who’s more powerful at that point in the match. I don’t know what to tell you.

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Separately I feel the reinforcement timer needs to be reverted to 1 minute.

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Its a power trip for pred but from balance perspective its not good, cause if the Pred is letting the ft reinforce it means it can kill you all over especially if your team was bad in the first place.

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Right, so now tutorial becomes helpful in preventing that. More predator awareness, more defense and less carelessness to the point where reinforcements aren’t as necessary. Let’s be honest though, balancing the reinforcements part is tricky. Before everyone would bitch (rightly so) that combizerkers would wipe the squad in 3 minutes. Now me personally (and I’m admittedly average at best, more likely below average) I get a kill, get held off by two, one reinforces and I’m back to square one because you can’t do enough damage to competent FT once you have their attention.

This post isn’t about reinforcements though. That’s another issue entirely. This is trying to undumb some FT players to bring the skill level up so we’re not constantly see sawing with damage output with every update.

I’m not against a tutorial.

The reinforcement thing bugs me. It isn’t directed at you though man. You just happened to be the guy who said it and I responded to. It really should be obvious to everyone, that if Predators are in that much control of the reinforcement mechanic something is wrong with the balance there. Does that mean the Pred is OP, no but it does show where they are OP.
It might be common courtesy that leads Pred’s to allow reinforcement, it might be they want more kills or aren’t threatened by this FT. The thing is, for every Pred that lets reinforcement happen, there’s another who just wiped a team.

Now I don’t know if the devs considered all the consequences of setting it up this way but to ramble for a second. Upping the timer to 1:30 increased the quitters, takes less time to find a match. Which in turn, makes people less likely to reinforce because why bother if they quit before you can. Add in that for most Predator’s, it literally comes down to letting them reinforce if you feel like it.
Ok, so they added LMS’ing. What does it encourage players to do 1v1 or go for reinforcements? Personally I think it encourages you to 1v1. You might say ‘but it buffs speed’, sure but it also makes you easy to find. The speed might help a slow character get to the radio but it won’t help them call faster or change the fact that they can be easily dispatched at any point before the call or even after before they spawn back.

I can’t see the numbers they can but between my own experiences and how people talk about it, there is clearly an imbalance in the Predators favour if they can get even a double kill. (In pubs, Pre-made’s are a separate issue all together.)

Anyway, I dislike the time increase that encourages quitting, more than I dislike anything to do with how they have attempted to balance it ie. LMS. Pred’s do currently have the ability to decide reinforcements, this needs to be fixed at some point. (Only considering Pred’s in that position for this discussion, yes Pred’s get whacked. They aren’t being considered right now. That’s a bigger balance thing and not about this.)

I didn’t take it personally or anything I just wanted to stay on topic of a tutorial and not reinforcements. I get what your saying and agree with some of it, disagree with others.

I have been considering your suggestion for a tutorial and it sounds like it could be a start. The bots would need a lot of work though.
I like the idea of a Pred taking them out if they split off, but have been thinking it might be too focused on the player. The other FT bots would have to occasionally put themselves in danger to teach players how to push the Predator off.
The Pred could just appear but that won’t teach them how to follow it’s movement and that’s even more important than sticking together. Having it run and leap around like that simulating a player, seems like if you can program that, Pred players become obsolete, 🤣.

I think a tutorial would end up being much more limited and not necessarily teach players as well as is being assumed by Arrow.

I still think they should try and make one but just don’t know what it will look like. It might be everything is on tracks and the FT player just runs from waypoint to waypoint watching little scenes play out. This is the simplest solution I can think of.

A series of vignettes, you don’t participate in but watch as a spectator. It would show off the map nicely, could make use of things like the crashed helicopter. To use an example, I’d have it say bring you up to the helicopter and then you’d watch a team come in and take out the alarms and guards, it would pause and an instructor would give information about the situation. You’d then watch a couple of versions of the same thing, a Pred splitting them up and taking advantage, them successfully moving as a group and a third scenario to highlight a different situation.

With two or three of these per map, you could teach the basics, show off good play and comment on it, could be OWLF training sims.

Agreed 100%

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Honestly a start I think would be a massive improvement on it’s own. I don’t think we need to do Ghost Recon here, just the basics. Agree though there should be a spot where players need to drive off the pred.
I mean the Predator tutorial doesn’t teach locating and tracking FT. Some stuff can only come from in game experience. I feel it should definitely lean hard toward demonstrating that team work and awareness are necessary for success.

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About the reinforcements. I was in a pub last night and long story short, there was a noob left and the pred followed him, I mean right behind him, I could hear the foot steps, he was making the ‘over here’ voices as well just to mess with this noob guy who was already scared ass shit. He gets near the radio and there is traps all over it, he tries to shoot them as he hid in that small office by the train wreck. The pred just kept making noises and traumatizing this poor noob, he kept shooting the caster near the door but missing on purpose just to scare this guy even more. Poor guy hid in the office for 5 minutes and the pred was being an asshole to him this whole time. I understand it’s a game and all but this is why I have no sympathy for preds mains when they complain. You guys can be real assholes at times.

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Shameless self bump because I really want the devs to look at and consider this. The game teaches you the fundamentals of predator game play but nothing about fireteam and I think that’s the main failing right now with randoms.

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I’ve mentioned in other posts, team work features would be a blessing in disguise even if its tiny stuff.
Like doubling up on downed FT members to increase reviving speeds, or more unique and direct communication wheel (that arrow should have ample room to play with tinier sections of the wheel).

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That’s another idea. A few more inputs to the voice wheel wouldn’t hurt. Multiple people on downed FT could get interesting too, left open for plasma shots, could be a risk reward thing

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Cuphead tutorial

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not to mention adding an intricate acheivement reward for finishing the tutorial would be a nice added touch.
1.for completing it
2. for completing it within x time
3. not straying from team
etc etc

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Just guiding them to the concept of teamwork as an essential skill.

Emphatically…

With Yautja