Fugitive
*The fleeing Predator who led to the dissolution of Stargazer as a result of the 2018 incident.
Armor Style:
Default - Opening of film with armor in pristine condition
Fugitive - Post-crash with one gauntlet and damaged armor
This assumes Fugitive comes with the damaged helmet he uses to represent his post-crash state and the undamaged helmet to represent the helmet he has at the beginning of the film and the replacement he gains in the Stargazer lab.
New Weapon: Disk launcher
- Disk launcher fires identically to the wrist launcher. The difference is that the disk fired has bleed applied to it and can fire through multiple targets. While the weapon only has an ammo count of 5 it (disks) can be retrieved.
New Gadget: Helmet mounted plasmacaster Cost - 6
- Should Predator come under fire the plasmacaster mounted in the helmet will auto target the nearest enemy. This acts as a passive and so once selected it will act automatically. It should be noted however that shots are half as powerful as the standard plasmacaster fire and will drain energy as it auto targets. Shots fired drain energy equivalent to one uncharged plasmacaster. Energy overload caused by slams, ACIG, or EMP mine will deactivate the gadget.
Passives:
- Fugitive has increased energy to compensate for the helmet auto targeting
- Fugitive has increased movement speed in trees
Health: 3
Stamina: 3
Movement Speed: 4
Gear: 4 (12 points total)
Similar to City Hunter but faster.
For this concept I’m ignoring the shuriken as while Fugitive does use them in The Predator they’re also used by Scar and for the most part identical. So the early unlock should probably go to Scar since we know he’s somewhere in the pipeline and that unless they decide to have both early unlock shurikens the Shuriken will just be free to all players in a month or two anyways. Despite this if the player has shuriken equipped then 2 will be visible on Fugitive’s belt.
Helmet auto-targeting while can be a problem for Predators who just jump in and can potentially drain energy too quickly. For Berserkers and energy heavy Predators this helps keep Fireteam off Predator as it moves into melee range.