Game config (PC)

For the PC Version it would be nice to have the possibility to edit the config files and maybe tweak some advanced settings there. Currently the game just dumps the config on startup to the GameUserSettings.ini, but is ignoring every change there because it gets its settings from a .sav file.
Also if there are any startup parameters it would be nice to know them, e.g. -nosplash to remove the splash intro. Config file editing would also give us the option to run the game on a different monitor and not fixed on the main screen.
In terms of graphics i have to say the game is running very badly optimized. Even worse in clash mode, probably due to the amout of players.
Im wondering, since the important graphic options are called scalability groups, if the game is actually rendering in a different, higher resolution and then downscaling the content again? If so that would explain why i get with medium settings only 80 fps (in hunt) while i could play other games, for example r6 on Ultra and still having 160-240fps. If thats the case please give us an option (via config) to disable it. Im playing on a 1920x1080 60hz screen so rendering in 2k or anything like that and then downscaling is just a complete waste of performance. I rather prefer having stable - higher fps rates. If there doesnt happen any scaling then im seriously confused as to where the graphic performance went to.

Some small benchmark scene would be also great. currently i have to always start a private match to test graphic changes.

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The problem with allowing config file edits is that it’s an easy way to enable simple (and then increasingly complex) cheats in a multiplayer game like this. So I can 100% appreciate why this isn’t possible.

This does not make sense. How will changes to graphic settings allow making cheats? For proper cheats you would need to inject a dll or smth which hopefully would get detected by the easy anti cheat. What you describe sounds more like exploiting which can be avoided by properly parsing the config file and checking for valid entrys.

Config files relate to a whole host of in-engine settings that can be exploited. I think the issue with opening access to one would be its potential to use that as a back door to alter others. At the end of the day, if they really want to allow further customisation of graphical and display settings, I’m sure they’d add them to the existing in-game menus.

Thats why i said properly parsing. If you don’t want to allow all in-engine settings to be available, the file can be parsed at startup. It also does not differ very much from loading the settings from a save file. If someone wants to cheat and has the proper coding knowledge he can also modify the save file. I understand that it makes it more difficult, but its still possible. And if config files that big of an issue, then why are they supported in the first place anyway by the engine?

I doubt your second point. Because of the console versions they will probably stay limited.

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