Or death without self destruction.
Game mode idea.
Man youāre so bias with the predator lol. Not even a loss if he claims someone. Just wow! So he can just charge in, kill 1 guy (very, very easy) quick claim him and then run away in second wind. Ok dudeā¦
You also avoided the issues with my last post but really, whateverā¦
I didnāt say that at all.
Iām not against the predator nor am I for the predator, Iām creating balance in a true to the story fight, all while solving the issue with fireteam being boring, and I even added a new playable team experience.
This game mode is on day 2 of creation, we have so far only suggested one mission in this loosely framed game mode.
I intend for each mission to expose weakness for each team to expose and exploit.
Nice idea!
And I havenāt avoided your last post Iāve simply already answered it in previous posts, your just not paying attention.
Iām sorry that your best idea was to make the predator weaker and weaker as time goes on as if thatās fair or realistic to the story. But I have provided more than enough reasons for the predator not to want to kill the entire fire team, or the entire cartel, the end of the match is determined by how well the fireteam or cartel fight against eachother, if the cartel maintains enough supplyās and ammo after defeating the fireteam to survive the predator long enough to complete the objective they win, if the fireteam does the same they win, if either exhaust their supplys before the end and lose too many teammates then the predator holds a good chance of winning.
I enjoy the consideration of buffing pred because with the increase in people shooting it, it will need some buffs here and there to keep it balanced.
Stoked to see how much they are listening when dropping this new game mode
Well unfortunately we donāt know if they will add this or not, but I truly hope they take this into serious consideration.
I didnāt want to add any health because health has never been the issue with predators, they are glass cannons, vulnerable to gun fire but capable of dishing out damage in mass. Their defense relies on speed stealth and cunning. A predators greatest weapon is its cloak, with the addition of a new team I wanted to implement a stronger stealth play to protect its low health and increase only the casters damage because it would be the only weapon that gave its position away in this mode.
Clicking and stomping would no longer be heard when crouched, the stomp would still be heard when landing from a leap even when crouched, or when walking or running. The clicking only sounds when not crouched is to give the predator full invisibility when not moving or attacking, when attacking even without weapon glow on ranged attacks the sound of the weapons and visibility of projectiles should suffice as easy locators, movement still renders the predator visible.

