Fire team vs Drug Cartel (4v4v1)
Changes:
Fire team:
Remains the same in stats and damage.
Drug Cartel:
Lower health than ft.
All AI fights for them.
Can lay traps.
Unique perks and gear.
Predator:
Health remains the same.
Stomping slightly muffled but still audible from distance when running or landing from a leap.
No clicking when crouched.
Ranged weapons glow removed.
Traps are no longer escapable by yourself and add a limp effect once free.
Nets now slow movement and are harder to escape.
Fully charged caster can now down assault class.
These buffs to predator are to accommodate for the 8v1.
Fire team objectives:
The fireteams goal is to capture or neutralize the Drug cartel and destroy/free any (intel, drugs, bio weapons, captives) found at their location. Must kill or capture all 4 cartel players and their cargo before progressing. Keeps the ability for reinforcements.
Drug Cartel:
Players are randomly selected in que to be either fire team or Cartel.
Cartel respawns at the next objective, unless killed and claimed by the predator or captured by the fire team. The cartels goals are to successfully transport and protect their cargo to the buyers location. Stopping at different locations to resupply and reenforce.
Predator:
With 4 new threats added to the game the predator needs to remain cautious, relying on its stealth, watching, waiting for the opportune moment to strike. The predators goal is to claim the trophies of the fire team and cartel enforcers before either can complete their mission.
I would like to add that I here by forfeit any rights to this idea over to Illfonic and if they chose to add this or some version of this into the game that would satisfy me and be considered rewarding enough.
Opportunities:
This idea also presents opportunity to play as iconic characters such as King Willie From predator 2. Perhaps future dlc?

