General feedback

The game is called “predator hunting ground”, it’s a game inpired of the movies predator. The predators movies are sci fi slasher, not dump action movie.
When i see fireteam hunting predator or predator dying most of the time I feel the game missed his main point… adapt the sensation of the movies…
We should fear the predator, We should be happy when we survive and get to the chopper. When we see the predator we shouldn’t track him down but run away and try to hide…
The predator must be untrackable and must give the impression of being everywhere.
At last I think the predator have to be able to drag fireteam member into the jungle to set up trap or kill him in a quiet place.

Since then I think this game will lose his main public -> the predator licence fans

EDIT: ADDITIONNAL IDEA:
Another idea is that fireteam don’t see their ally though the walls and don’t see the revive icon too. When the downed person is calling for help it mark juste te direction on the radar. Like that you could create a distance between team member. It will be awesome at last if the pred can simulate the calling for help.

sorry if my english is bad

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" We should fear the predator, We should be happy when we survive and get to the chopper. When we see the predator we shouldn’t track him down but run away and try to hide…"

I like playing as either team because I don’t have to fear the predator. The fireteam feels like an elite team, not just some random soldiers

“At last I think the predator have to be able to drag fireteam member into the jungle to set up trap or kill him in a quiet place.”

That would be great
EDIT: Messed up my quotes, will edit later
EDIT 2: Fixed

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In the first movie they’re all elite soldier
In predators they’re all elite killers
but they don’t track the predator down.
But I agree we must have a balance, It won’t be fun to just waiting to be kill, it’s a game not a simulation of the movies

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