Get rid of bomb disarming

Seriously though, usual argument of “it’s an alien computer” aside which still stands.
I had the most clutch game so far, both me and fire team had used up all med kits, 3 down 1 to go.
Calls in a chopper, I made a mistake and he downs me so I activate the bomb but the chopper has already arrived now so clock is ticking one 2 fronts.
He was able to near instantly disarm the bomb and reinforce… AFTER THE CHOPPER HAD LEFT!
Fore those who haven’t experienced yet when the chopper leaves and Predator dosen’t kill the whole team or time runs out and the team is still alive.
It triggers the draw cinematic, I may not have killed the entire team but time was down to the wire, my bomb was ticking, the chopper left and not only was it disarmed but the team reinforced, again AFTER the chopper had left which should immediately trigger the draw but no it counts as a fireteam win which totals the ways of a fire team victory up to 3 while Predator still only has 1.
Something needs to change primarily reinforcements and bomb defusing needs to go.

The bomb defusing I like but in practice it’s too quick and the bomb takes too long to go off. Four people have a chance of disarming it and with enough experienced players it makes actually detonating it too difficult.

Like its still common but it’s easy to see self-destructing ceasing to be an option as the player base ages.

The perk OWLF training insinuates that have encountered predators before, therefore disarming should be tied to the perk