get rid of the 3 pred classes and open up customization as a whole

we just needed more variety with perks and loadouts. the class thing is a novel idea, but it’s pretty redundant as the perks are pretty lame and there’s just not much variety in general. i think it would have been better if the 3 classes were just vanity options, and that the perks and weapons played a bigger part in actual gameplay. like having different sets of armor that had unique stats but slowed you down based on its bulk/defensive rating. the types and amount of weapons and gadgets should have also factored in on how quickly you could move and traverse the environment.

as it is now, the customization is very shallow, and the only viable class is the serker for the most part. get rid of the current class system and open up more options for perks, weapons, gadgets, and introduce more customization in terms or armours and variations on the biomask and stuff.

i’d still also like to see numerical stats so that we can see exactly what we’re getting with everything that we’re using(perks, weapons, in-game buffs/debuffs, etc).