Glaring Issue With Melee

Finally recorded an instance of the melee system malfunctioning.

Also note the severe drop in frames when I threw the ACIG and couldn’t react for a solid second.

Should’ve threw nades on the floor and dipped out to let the randies get claimed. Regardless, this is an issue that needs resolving. This isn’t the first time this has happened but was the first I recorded. Your parry system is flawed and has been since early 2021.

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Just experienced this again. Only constant seems to be the combi stick. Perhaps there is an issue with hit reg and initiating parry?

If you look at your video carefully, you’ll notice that Pred had a phantom combi.

Na you just miss timed it

If timing was still as relevant to parrying as it was at launch, this would’ve never happened. The issue is registration. I’m not the only one having this issue and OG players distinctly remember this not being a problem

Spooky. But why spooky time in February?

It’s an old bug.

That’s definitely happened since launch… all you did was spam heavy attack fast attack hoping you parry which isn’t how you do it… you need to time the appropriate attack at the same time as the predator melees… because if not then you opt for damage instead so by you pressing the heavy attack it took to long for the animation to go through you probably should’ve used the fast attack more

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No, I didn’t. Listen, when my team was still around, we tested everything to a T. The trick to parrying back then was lead with a Heavy right into a light and repeat. Before the bugs started happening a long time ago, this would guarantee a parry at least on the first attack. Since then, it has limited success but is still the only reliable way to consecutively parry unless you’re hit with a stroke of luck or the pred simply doesn’t move after being parried. If he doesn’t move, you can continue to throw lights since the animation will have finished and you can queue up a light again. Guaranteed parry so long as they remain still.

I’ll say it again, if timing was as relevant as it was at launch, this would have never happened. You can count three times in which both of our melee attacks hit at the same time and yet no parry was initiated. Any other situation and it would have parried.

If you didn’t know, heavy attack has a longer animation and as such, a larger parry window. Go ahead and test it if you don’t believe me. While you’re at it, confirm that pred is quieter uncloaked. It’ll surprise you. By throwing a heavy and following up with a light, you maximize your chances of parrying.

This isn’t a user-related issue at this point and does require proper attention

Maybe its jus a “git gud” moment

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Mmmmmmyes

perhaps

If I’m not mistaken, parrying used to have a much greater parry window as well as a far longer and more damaging stun. Most people just never knew how to properly do it before. I remember ruining the day of so many combi zerkers back then.

The parry window is the same but they nerfed how long you are stunned by the parry yes