Here’s a little Community Challenge for all the Preds out there, might make for good video content if players like @Anonymous.Voorhees13 or even say @NomadClan wanna try this stuff out. First off, let’s lay down a few ground rules, the groundwork for an “Honorable” Hunt. I MUST stress that you do not attempt to play by this Challenge set if you are up against Prey you feel it would be suicide against (Such as a well known Premade) unless of course, you feel like it.
You are free to use whatever Class, Weapons & Perks you wish.
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You must not attack the Fireteam at Spawn, you must stalk & study them until they reach the first Objective. This doesn’t mean you can’t use Target Isolation at 15:00, just that you can’t ambush the Prey before they have reached the first Objective of their Mission.
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Stargazer & Guerrilla Soldiers should not be engaged so as to not give away your location or pre-emptively set off Camp Alarms. Any in your direct path should be eliminated by Stealth Kill only for they are unworthy of the Hunt.
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Notable Fireteam Prey such as Dutch & Isabelle should be saved for Last Man Standing so as to ensure a more dangerous & thrilling finale. In said Finale you are to discard/disable use of all Sub-Weapons. The Plasma Caster may be allowed if the Prey seeks to use their own Firearms & Grenades, otherwise they should be engaged with your Wristblades only. Though Caster use will lock you out of the Ancient Rank award (More on that later).
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Do not kill & eat a Pig unless you have entered 2nd Wind, only one Pig should be killed & eaten at a time, so no stockpiles of spare heals are left laying around. Excessive killing of native fauna is bad for the Ecosystem after all. Healing before entering 2nd Wind should be reserved to the Healing kit. Entering 2nd Wind will lock you out of the Ancient & Elder Ranks (More below).
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Limit use of the Plasma Caster if possible, when used it should be charged to full each shot and not rapid fired, that purpose should be served by the Plasma Pistol. If you wish to go for the Ancient Rank you cannot use the Caster at all, outside of destroying Fireteam resources such as Ammo Crates: you are not allowed to strike the Prey with it if going for Ancient Rank.
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If the Prey is completely unaware as to your location, you should try to decloak before attacking from ranged, so as to give them a fighting chance. You may recloak after they begin to engage you in ranged combat.
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You should strive to make Unworthy Fireteam Prey die to Stealth Kills. Worthy Prey should aimed to be Long Claimed. Quick Claims should only be used on the corpses of Prey that unexpectedly dies before you can do either, or on those that die to Stealth Kill. You will NOT claim the bodies of Prey that died to their own Explosions such as a misfired grenade or explosive barrel, unless said explosion was a result of Close Quarters Combat with you, nor should those downed by the Guerrilla forces be claimed.
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If Prey leaves the fight (Disconnect) then you are allowed to mark them as Killed & Claimed due to their Dishonorable behaviour.
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For higher Rankings you should strive to not stop the Prey from calling for Reinforcements. Back off and take the time to prepare for the rest of the Hunt. If Prey Exfils then you are locked out of the Ancient, Elder & Elite Ranks.
Now we move onto the Ranks you may attain in this Hunt operating upon these Rules.
Ancient – 7 Kills, Long Claim or Stealth Kill only, without Entering 2nd Wind and no use of the Plasma Caster outside of destroying Prey Resources. (You should record such Hunts for your fellow Hunters)
Elder - 7 Kills, Long Claim or Stealth Kill only, without Entering 2nd Wind. (You should record such Hunts for your fellow Hunters)
Elite – 7 Kills, Long Claim or Stealth Kill only, you entered 2nd Wind.
Blooded – 5 or 6 Kills, Long Claim or Stealth Kill only, you entered 2nd Wind.
Youngblood – 4 Kills, Long Claim or Stealth Kill only, you entered 2nd Wind.
Unblooded – You die in the Hunt, but your Wrist Computer explodes.
Exile – You die in the Hunt, your body is allowed to be Captured. There can be no greater shame.