How to fix reinforcements

if you find an premade on pc its just near impossible to do any damage and if you manage to take 1-2 down they just come back

so how to fix this ?

reinforced ft members come back with -50% ammo and no gear
thats the only way (they can just restock their ammo which is still too op)
thats all

2 Likes

Or you know dont let the reinforce you can not balance this game around Pre-Mades of anykind

you cant nto let them reinforce (in most places they can just keep jumping around so they can still reinforce no matter what )

Just kill one guy and leave them alone long enough to waste the reinforcement on one person. Even pc death squad will fall for this

naw they wont and never will
( at least when im facing them )

I think the bigger issue is how much damage the FT can take combined with how little damage the predator does. For example…

  1. How much damage a FT can take while down. Combi throw and 4 wristblades strikes to fully kill them while they’re bleeding to death on the ground. Fucking ridiculous.
  2. How many times they can be downed.

If damage predator could do and FT could take were properly addressed, as well as longer missions, I would have no issue with reinforcement as it stands today.

1 Like

I agree with you about don’t let them reinforce. But you are super incorrect about “don’t balance around premades” that’s like. Literally what you HAVE to balance around. If you balanced evolve around randoms, teams would be OP as fuck. Same here. Balance around random players and teams are OP. You have to balance around teams in coms using teamwork

But according to players here that is not the majority

What players? Who are you talking about? We all know that a 4 stack running meta items is wayyyy more bonkers than solos

Make Reinforcement Radio destructible by Predator once reinforcement option becomes available.

Make it so Reinforcements can only be called when 2 of the team are dead (in games where there’s only 3 players, 2 would still need to be dead).

Just a couple of ideas I had.

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To balance reinforcement, Second Wind cooldown should either be removed or reduced by 50% of what it currently stands at.