The current state of the game is aweful. This is a no thinking run and gun game. This should a thinking (Predator) and survival (Fire Team) game.
PREDATOR:
ENERGY: Energy no longer burns during cloak/vision while the Predator remains motionless. It should only burn during movement and PC usage.
BLOOD: Blood on the Predator and blood trails need to be nerfed. The Predator is already easy to see and even worse due to the blood. The amount of blood leads to Fire Team chasing.
WEAPONS: All melee and ranged weapons need an equal base line damage scale. This will diversify the Predator load outs and stop people from using just the Combistick. Perks should be the only reason a weapons damage changes. There should be punishment for certain gear and perks. Example: If you rock the Combistick, you cannot have extra melee damage due to the Combisticks attack range. The net gun needs a serious buff, right now its way to easy to escape the net as a Fire Team member. If the net gets a buff, reduce the ammo of nets the predator gets.
CLASS: There should be legitimate nerfs and buffs to each class. Hunter Class should be the jack of all trades. Right now the classes are off.
HEALTH: The health level is fine. The problem is the gear and perks.
SECOND WIND: The Predator should be able to immediately continue to heal. Why should do we need to select the heal kit after reviving from the second wind?
MELEE: How about completely removing melee attack and replacing it with the Friday the 13th grab and kill? This would incite stealth gameplay for the predator and it would provide different kill animations and trophy animations. These could be unlockable/in game purchases.
FIRE TEAM:
HEALTH: Health needs to decrease substantially. Players should not be bullet sponges.
MED STIMS: Stims should not increase a players health to 100% because it takes only seconds to use.
MED PACKS: The player that throws a med pack should only be able to use it once. Other players should be able to use it once. The limit of Med packs should be reduce to a maxium number of 2.
AMMO: Ammo needs to decrease substantially. There is way too much ammo in the game. Starting ammo should be reduced if perks are used. If the player wants more ammo, then perks or gear must be removed. It should be a forced choice for the Fire Team member. In addition, the amount of ammo will force a Fire Team to be smart. Either use the ammo for AI or the save for the Predator. This will ensure that a Fire Team works together and it will force Fire Teams to keep from sounding the camp alarms.
NO FEAR FROM THE FIRE TEAM: Right now due to the issues above. Fire Teams DO NOT FEAR ANYTHING IN THIS GAME. THIS SHOULD BE A SURVIVAL GAME. Fire Team players should have to take cover from AI Soldiers, right now Fire Teams just stand and take the bullets with no punishment. Fire Teams should 100% fear the Predator.

