So i’ve had the opportunity to play with some PC party members, and I don’t know why the Death Squading syndrome happens.
One guy always tends to derail from the group in order to chase after Predator. Often times he is able to run him into 2nd wind real early. This is dependant on how gud the predator is. Often times it is rare that this Pred has the loadout for this specific situation but most gud PC predators know which ones to choose.
FT members usually are the instigator regardless of how gud Predators are.
Maybe its just one person and everyone else follows, but I’ve written about this at length (see 3 Major FT Playstyles: What are your tactics to hunt FT? )
But the question is what would you include to prevent bad tactics in order to preserve the slower paced nature of the game?
Maybe a mechanic that only appears if you’re on a “hard core” mode?
One possibility is the inclusion of a mission time line. If you don’t commit to the timeline you will forfiet all V collected or a percentage of it collected between major objectives.
Another is a radius sensor that changes your heartrate or body temperature if you leave the radius of other members.This however can have the opposite effect (one member following another, then the rest doing the same). Maybe this mechanic with the one previously mentioned could keep the game on track with the slower paced nature of the game.
Any ideas?