HUD bug: overloading

Positive test case:

  1. Hunter stays visible
  2. Jumps with leap and AOE blast
  3. 13.80 seconds of overloading (cant pick plasma gun as weapon + flashing effect on the energy bar)

Negative test case:

  1. Hunter cloaks
  2. Jumps with leap and AOE blast
  3. 13.80 seconds of overloading (cant pick plasma gun as weapon), but only 6s flashing effect on the energy bar. It’s confusing because it’s shows the wrong state.

Additional HUD bug is “circle of weapons” is not refreshing properly. If we push and dont release “circle of weapons” during overloading - it will never refresh the state of available weapons.

Video: [https://]dump.video/wPusk0


PC
Intel® Core™ i9-9000K CPU @ 3.60Hz
RAM 16Gb
NVIDIA GeForce RTX 2060

Best regards