Hunter build based on exhaustion.

Greetings, hunter. Are you still struggling against FT? Today’s weapons build should help you.

Class: Hunter.

Lodout: Bow and spear.

Perks: A Master of Parkour that increases your speed on trees.
“Frantic” - will allow you to quickly destroy prey when the time comes.
“Refraction of light” - useful to you less often to reveal their position.

The tactic is simple, but it works against close-knit groups and it is not a berserker with a stick, which already deserves your attention.

Step 1. Find a group. Use the insulating impulse at 14:58 until they have time to smear in the mud. Having understood the direction of travel, go to the nearest settlement, usually people land as close as possible to the point of assignment, so it will not be difficult to calculate their route.

Step 2. Upon detection, start pulling resources from the squad, shoot people at the bow evenly, this requires practice, but 2 arrows, together with annoying AI, will create the conditions for production under which they will be required to spend their first-aid kits. If you saw someone put a first-aid kit on the floor and a couple more people go there, reduce their efforts to nothing by firing a plasma gun.

Step 3. When the squad is exhausted, you can understand this by their clothes, it is covered with blood. It is time to open up. Throw a spear at the most wounded of them, if there is one, if not, leave the throw until better times. Jump towards scouts and scouts, “Frantic” will help you kill them in 2-3 blows, when they fall to the ground, turn on camouflage and retreat into the jungle, from there start shooting from the bow at the wounded and those who are trying to help them. As soon as the helpers take a lot of damage they begin to retreat, at this point you can collect the trophies. If they don’t back down, well, you can kill them with a spear, but I would give them a call for help to practice more.

1 Like