Support can’t have both. Thick skin is always more effective health than OWLF, so 190 is max health and Dutch is maxed at ~183 effective health.
I see what people mean about the combi throw now.
So the damage done after a body hit with spear and 3 wrist blade strikes ~ 205 dmg? Doesn’t seem op to me. Maybe a slight nerf is in order?
I knew he was alone and I had two more health kits. I like to be a little crazy when there isn’t much risk.
I am almost certain Owlf is 5% reduction.
Might as well remove headshot damage from the game since that’s the whole point. Nothing is going to make people use recon over a high hp class as long as they can take supports with snipers lol. Kill point blank disc throw while you’re at it its the same thing. And then uncharged bow shots. And then plasma in the middle of melee hits. Basically anything viable vs supports/dutchs/assaults because that is obviously how people are going to play as a consequence of the game not having any weapon restrictions for any classes, just straight level-based upgrades but you’re trying to balance the game around the weakest classes.
There is always going to be a cheesy 2 hit combo on low hp classes unless pred just gets nerfed into the ground.
Alright i went back and referenced my math rather than doing it from my memory and i seem to have gotten OWLF and impen mixed together you are correct OWLF is in fact only 5%
don’t trust your memory kids specially after a long workday
That’s why fireteam’s perks need to be stronger, basically each doubled in effect, and recon needs better class perks, for example “no thermal footprints” or something like that. People chose the other classes because the benefit of having more perk points is low because thick skin and dexterous are the only two worth choosing.
Because perks don’t matter compared to gear & footprints will never have the value of syringes/medkits/ammo. Balancing around recon’s hp is like balancing all the preds around having PredScout’s hp.
Classes not being weapon restricted was always going to skew balance hard when the only difference classes have is hp and 1-2 peices of gear or perks, all of which any class can bring. This happens in every single game with unrestricted loadouts it just gets balanced around the strongest classes while the lower end ones struggle to stay up to par.
Actually, the balance wasn’t bad for scout until they switched the faster revive and secondary damage with the assault. Since then, assault is always better because the scout doesn’t have enough health to survive attacks when going for a revive.
If Illfonic experimented more with class abilities and the strength of perks, they could have made scout and recon viable. It all comes down to effort.
Or if they did PTB (Public Test Build) amongst PC users like DBD.
True. A lot of games have test arenas with altered stats. Unfortunately, illfonic would probably create even more bugs making such an attempt.
Combi throw does 115 to the body 138 to the head. That doesn’t really need a nerf considering it needs picked up each time and the mele combo is slower but equal damage to the elder sword at 113 damage.
Fully charged caster hits 120 damage and is harder to evade at mid range. Charged bow hits 70 to the body 122 to the head. Fires faster doesn’t need picked up after each shot. I’d say the combi stick is fine as is.
Disk hits 125 damage on throw, 125 upon a return hit. And the 3 hit mele combo is 125 with bad tracking.
True but unlike both the charged bow and charged PC shot, the combi doesnt need to charge, its just flung. And because its fast, its far more easily combo’d with a melee.
Not saying combistick needs a nerf, not at all. Just saying its kinda a whole different ball park than the rest of the ranged weapons.
Disk hits a almost as hard to the body as combi hits to the head, no charge required, and the mele combo hits harder. It’s just harder to use. Than any other weapon.
I like to throw from around a corner do a sweep and fly it back to me, if I get a hit I’ll leap over the building rush in and mele with the disk If he hasn’t healed yet or go for a 2nd throw.
right but unlike the stick the disc if thrown at close range could fail horribly as FT can shoot it out of the air if it misses they can destroy it or they can track where the disc comes from to you and stop the disc from flying by just shooting you and in most cases a FT can avoid the disc by just running in a circle at least in my experiance
all these are way diffrent from what the stick is capable of now i do know techinacally if you melee throw the disc you tap down everyone in the game but in my experiance you run the risk of crashing the game
But as I’ve said before. The disk is both harder to use than any other weapon range and mele.
Damn right! I’m an elf predator that sounds like Gollum XD