Hear me out here: The predator has to work to kill anyone on the FT. Hitting them from distance is difficult and getting in melee range is dangerous (smg, shotgun, knife, etc). So when a Pred does take down someone on FT, it should matter. But with how reinforcements work, it really doesn’t matter, does it?
Tell me if you’ve seen this as a pred: early in the game some of the FT is screwing around by running at you with the knife out or shooting wildly or teabagging, things like that. Then you kill them and they get reinforced. They play differently now. So you really haven’t accomplished anything.
And I’ve never once seen a pred stop a reinforce. Not once. I’ve even followed FT to the radio, but they were able to stay just close enough to it with little map tricks that I couldn’t chase them out.
And they come back with full health and restocked kits? So if someone is carrying a med bag they have 3 full heals, 6 after reinforce. 6 full health packs for a single member?
It just feels like an insult to the Pred player. We get 2 lives, 3 at most, while the FT can have up to 7. I would understand reinforcement being so strong if there were 1-hit kills, but as it stands right now it just seems like the number 1 reason the Pred loses most matches.
Before you say GIT GUD or I just need more practice, I’d like to let you know that I’m level 100 and have played a lot on both sides, both public and private matches. I win more often than lose with my Pred, so I’m not just trash.
What do you guys think? I’m all for bringing back dead players in some way to keep them in the game, but it’s just too strong right now. Maybe they come in as a guest character (same as in F13)