-Since the FT has the ability to stick together and be an almost unbeatable turtle if well coordinated: definitely the case with pre-made PC teams;
-Given the fact that such Teams can and will also easily chase and kill the Predator when he’s wounded, and that full invisibility when healing/recovering from second wind is not a reliable defense. [Worst case being: full pc coordinated FT vs Playstation Pred]
-Given the fact that the Predator is the one who must kill all the opponents in order to win, thus being already incentivised to engage multiple times during the match and discouraged from hiding.
-Finally, and this is a personal opinion, given the fact that seeing/playing as a Predator that has to be running away for more than a few second and has to hide in fear of being very easily spotted and killed by humans, can be exciting but most of the time breaks the immersion, both when playing as the human and as the alien
Suggestion:
->>>intruduce a “safe” area, (maybe like a space ship/ pod?) that spawns where the Predator spawn point is, so that the player can, if he wants, get there and be shielded OR defended for a little while (e.g. by plasma turrets that only activate when the Predator reaches them) when he is on the run.
This way aggressive FT players would naturally be less prone to go after him and incouraged to complete their mission, which should always be their main goal

