Idea update fireteam

πŸ”§ [Suggestion] New Fireteam Class: Engineer + Deployable Auto-Turret

Hey IllFonic team πŸ‘‹

I had an idea that could make Fireteam gameplay more tactical and help balance long-range Predators β€” introducing a new class: the Engineer and a deployable auto-turret utility.

πŸ§β€β™‚οΈ Engineer Class Concept

  • Health: 130
  • Speed: Medium
  • Armor: Normal
  • perk: =8
  • equipment: =8

Passive:

  • Interacts with mission objects, ammo boxes, and health kits faster.
  • Gives teammates +3 to +5 extra bullets per magazine (depending on weapon type).

βš™οΈ Specializations

  • Infantry: Increases turret HP by +20% (around 5 Predator melee hits to destroy).
  • Quick Hands: Damage boosted for 5 seconds after reloading.
  • Mechanic: Allows placing one extra turret (not stackable if multiple Engineers are in the squad).

πŸͺ– Utility – Auto-Turret

  • Costs 6 gear points to equip.
  • Range: 15–30 meters (medium range).
  • Damage: 10–15 per bullet, moderate fire rate.
  • Durability: Destroyed after ~3 Predator hits (5 with Infantry).
  • Ammo Capacity: 100 rounds.
  • Placement: Can only be placed on flat ground (not rooftops).
  • Alert: Notifies the team when a turret is deployed.

This feature would make Fireteam coordination more dynamic β€” giving them a way to defend positions, especially against ranged Predators, without making them overpowered. It encourages teamwork, area control, and tactical defense.

What do you think of this idea? Could this be a fun and balanced addition for future updates? πŸ”₯

[Suggestion] Incendiary Grenade for Fireteam

Hi IllFonic team πŸ‘‹

I have an idea for a new Fireteam throwable: an Incendiary Grenade to add more tactical options against Predators.

Effect: Creates a fire zone that deals damage over time to Predators in the area.

Duration: 5–7 seconds

Damage: Moderate per second (enough to punish but not kill instantly)

Throw Range: Medium, similar to standard grenades

Purpose: Forces Predators to move or retreat from defensive positions, and can synergize with other Fireteam tools like turrets.

Adds strategic depth to Fireteam gameplay.

Encourages team coordination and positioning instead of just direct shooting.

Provides a way to control zones or objectives more effectively.

1 Like

Since on the topic of Turrets and the last game we had it was AFTE, i would suggest adding flame turrets too…
dramatic for night and well bullets are great but then you need all sorts of them like SNiper turrets and such…but the concept is interesting.
Might be too powerful at first conception though unless restricted to a single fire autoaimed with limitted range computerized shotgun.

No.

Having passives for every class are fine, but stacking specializations on top of passives and perks is too fkn much!!!

This is basically a nerfed, Command & Conquer mod of Support Class, suited for role-playing, with Recon class interaction speed. 130 HP isn’t enough for a medium speed class. They won’t last long. That needs to be bumped up to 150-155 nominal. The best passives for this class would be something similar to Gearhead perk, and yes, dexterous-like interaction speed.